The official launch date for City of Heroes is April 28th unless you pre-ordered (you get a 3 day head start if you did.)
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Developed by Cryptic Studios, City of Heroes is a massively-multiplayer online game set in a comic book style world where players become superheroes and battle the forces of evil. Players don colorful costumes and patrol the metropolis of Paragon City, which is always under siege by nefarious forces including alien hordes, corrupt corporations, villainous gangs, and street thugs. The game will be available at a suggested retail price of $49.99 and includes the first month of online game play. After the first month, players will be charged a monthly subscription fee of $14.99. Sixty-day game time cards will also be available at many North American retailers at a suggested retail price of $29.99.
Lineage II is also set to go live on the 28th.
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The game will be available at a suggested retail price of $49.99 and includes the first month of online game play free. After the first month, players will be charged a monthly subscription fee of $14.99. Sixty-day game time cards will also be available at many North American retailers for a suggested retail price of $29.99.
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Last edited by garfield hates mondays; 04-13-2004 at 04:16 PM.
I was in L2 Beta and I would defiantely ward anyone away from this game. No one, I mean no one in the North American MMO market is giving this game praise or any interest.
The graphics are extremely stunning and server stability is not much of an issue. The current mudflation system and economy are a complete joke. The level grind is atrociously difficult. Further to that the armor upgrade value to actual financial gain from casual levelling is sad. In order to afford anything realistically level approiate you need to farm for ages on lower level, non-ideal experience giving creatures to get cash.
It is an open PvP system with some nice twists. Once you become a PK, the environment responds to you in a different way. Local guards become hostile as well local merchants wont do business with you. It also makes it so non-PK people can kill you without making themselves PK. It is an interesting system that reduces the amount of natural griefers but at the same time doesnt answer the long term griefer who at end game cap level really has no consequence for acting like a jerk.
Further to that, the game will primarily be Japanese fan based. I am sure they will release 3-4 servers for the North American market but they will never quite get the same attention as the Japanese servers. Ie. Patch updates, server side events and customer service.
The game play itself is fairly repeatitive. Pretty much whack a mole but the content is huge.
If you are the type of guy that likes to look up the skirts of 12 year old thong wearing elfs with over exegerated breats and features, L2 is for you.
It is really sad that L2 launched so close to City of Heroes. It was only a short time ago that they released Open Beta and I really dont think they had enough time to test server stability. City of Heroes is going to be a great game, and I recommend it as the best of 2004.
I mean really, who can beat Super Heroes, that are customizable in a million different ways and that can fly ? Well, the answer is the fact you can not be a villian, and sadly, it is almost like watching a North American documentary on the lifestyles of adolescent males. There are people in this world that thrive on the sole intent of being an asshole. To greif other players and or to compete against them. Long lost is the joy of civil competition. The new name for it is called "Epeen". The ability to virtually measure your dick against other virtual oponents. As Penny Arcade so eloquently puts it People+Anonymity+Internet = Assholes.
Well, off that rant. All that to say that CoH will be a better product and has for the most part been flying under the fanbois radar. It is sad in this world of competition, that L2 has to take away the potential fan base that would have picked up CoH. What L2 fails to realize is that while the greifer fan base is large, and the most vocal, it is small in comparison to the silent majority of casual gamers that will enjoy CoH.
CoH is a classic MMO with a twist. You can customize to the millionth degree and you can play the game entirely solo if you choose. The game caters to the casual gamer that does not have to rely upon timed uber named spawns and dungeon crawls in order to successful. The casual gamer can log on with their toon, grab some super hero secret missions, fly around town, kick some ass, gain some experience and over all have a fun time. But the option still remains that you can form guilds, group up and take on harder content and garnish higher rewards. The difference here being that CoH has reduced the gear spectrum of character ability to actual character function (spells and effects) that define character success and advancement.
I would recommend this game to the community. Although, I am shocked to see both companies are bold enough to jump up to the 14.99$ mark. I am hoping that is single month versus 12 month fee.
Hehe sorry, some verbiage might be somewhat different.
Typical MMO slang.
Mudflation refers to MUD (the genre) and flation to inflation. Within games like these it is typical to form economies based on crafted items as well as rarer more effective items that come from creatures. This game is particularily bad because items are extremely hard to come by and therfore become extremely expensive.
Level grind refers to the process of killing monsters to gain experience in order to level. Alot of times you "grind" by staying in the same spot repeatively killing the same creatures.
When levelling, developers should have the foresight to make sure the transition is slight. Casual levelling refers to the natural day to day experience and money you gain from fighting. There should be a balance so that when you do level, the amount of items or money you earn from those creatures that were slain to get you to your level, should equal that of the current level approiate gear being sold by local vendors. So after a day of killing creatures and hitting level 10, I should have enough coin to go to the local shops and buy me some approiate level 10 gear.
On that same note "non-ideal experience giving creatures to get cash". Alternatively, in L2, I would have to go back and kill 100 more level 5 mobs so that I could get enough money to buy the level 10 gear. Essenitally wasting my time on non-ideal exp mobs; im too high level; just to farm for cash to get decent gear. And typically, merchant items are sub-par to player crafted or monster loot. Hence the mudflation comment... prices are just stupid.
Open PvP... Player versus Player.
Griefers are twats that run around randomly killing people. Usually people of lower skill ability. Like running threw a school yard of kindergartens and kicking them as you do, and laughing later on how you whooped some serious ass.
Well, once you hit level cap, ie. cap of level 50, and you no longer lose experience or armor or items. There really is no in house plan setup to stop griefers at this level. Only thing the current system does is curve griefers in the lower to mid levels.
Not a pvp'er so I'll avoid L2, just doesn't appeal to me. The castle seiges sound cool tho.
COH sounds fun but it is prolly gonna draw too many 12 yr old fanboys
(12yr old fanboy + mmorpg = asshole)
I'll stick with FFXI until World of Warcraft comes out.
Actually, I think CoH will draw a more older crowd.
Casual gamers and comic book fans.
From what I could see, there was a small percentage of l33t speak AOL kiddie fanbois.
I was in WoW Alpha, and doing WoW Beta currently. New push last night =)
I am certain they will release a pure PvP server, and in some way incorporate some level of PvP on the regular blue servers. I presume they will go through a similiar system DAOC has.
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