$480 Million Was Pledged To Kickstarter In 2013
The numbers are in and the totals have been tallied and Kickstarter can add another impressive year to its resume. The online crowd-funding site let loose an informative and rather entertaining slide-sheet of stats and data related to their service, and all of that is to say that they managed to rack up $480 million in crowd-funding across the entire site.
Games Industry did a brief write-up on the information, noting that there were more than $913 per minute pledged throughout the previous year and that more than 19,911 projects were successfully Kickstarted.
I'm sure the next common question would be “So where did games fit into all of this?” Well, it's not that easy, ace. Kickstarter wasn't keen on breaking down individual specifics from each category of crowd-funding they offer, but there have been more than 8,000 total game-related projects, thousands of which have been successfully Kickstarted or are being Kickstarted at the moment.
Some of the most successful Kickstarted game projects of 2013 included inXile Entertainment's Torment: Tides of Numenera, which managed more than $4,188,927, as well as former Capcom hotshot Keiji Inafune's Mighty No. 9, which accrued $3,845,171.
In the year before, Kickstarter managed $319,786,629, out of which video games accounted for nearly 27% of the total crowd-funding in 2012, with $83 million. Kickstarter actually surpassed the early estimates of an even $300 million by nearly $20 million dollars. Very impressive.
The service has offered many individuals, across every thinkable consumer platform, an opportunity and a way to bring projects to life that otherwise never would have seen the light of day in a traditional venture-capitalist endeavor, from Veronica Mars being resurrected to a hovercraft Delorean, there are a ton of unique projects that excelled thanks to community feedback and participation. That very same rule also applies heavily to the game sector, where a lot of gamers feel as if the entire maintstream gaming industry is caving in under its own weight in greed.
Many of the gaming titles Kickstarted are games claimed by developers that would never see the light of day under the traditional publishing structure, because the titles wouldn't be “broadly appealing”. This sort of thinking has led many top-name game developers to try their hand at crowd-funding, as well as attempt to either create new franchises like Project Phoenix or revive old brands like Wasteland 2 and Shadowrun Returns.
Heck, Kickstarter even opened doors for radical discussions about women in games, thanks to projects from Anita Sarkeesian and Shannon Sun-Higginson, as well as completely unexpected Kickstarters, like the action-RPG from Phoenix Interactive Studios called Bible Chronicles: The Call of Abraham.
It doesn't look like the crowd-funding bubble is completely popped, and I imagine there's still enough ample opportunities available for more innovative, creative, weird, strange, cool, entertaining, unique and necessary projects to make their way through the crowd-sourced regiment.
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