Titanfall 2

Following the recent tech test for Titanfall 2, it sounds like player feedback has led to some big changes in the upcoming mech-powered first-person shooter.

Set to release on Oct. 28, Titanfall 2 will not only be expanding the universe of Respawn Entertainment's shooter series, it will also be expanding the playerbase. The original Titanfall was an Xbox One exclusive and, this time around, PlayStation 4 fans are getting in on the action. Along with the usual insane multiplayer options, it sounds like Titanfall 2 will also have a heavier emphasis on narrative this time around, giving players a better sense of the world they're blasting holes in while piloting massive mechs.

And with about two months before launch of the game, Respawn recently hosted a tech test for Titanfall 2, giving players a chance to take the game for a spin and then offer their feedback on what needed to be adjusted and what needed to be left the heck alone.

Multiplayer Game Designer Steven DeRose recently dropped by the Titanfall 2 blog to let folks know how the tech test went, as well as fill folks in on the details pertaining to upcoming changes. DeRose explained that the tech test build of Titanfall 2 was actually a couple of months old, so some of the issues that were brought up by players had already been addressed. Anyway, here's a quick rundown of all the major changes discussed so far.

-We'll be tuning air speed and wall-running speed to be faster.

-Players should once again accumulate and retain more speed when chaining wall-runs.

-Pilot will once again acquire a small passive amount of Titan meter every few seconds.

-Titan dashes will recharge faster.

-We're going to bring in the fade distance for enemy outlines so they don't reveal pilots at extreme distances.

Overall, it sounds like the adjustments are being made to turn Titanfall 2 into a faster game. There was originally talk of slowing the game down a bit to make gameplay a bit more methodical and strategic, but it sounds like all players wan to do is run and Spider-Man-swing around the levels quickly. But while the listed adjustments aim at making the game play a bit faster, that doesn't mean they're gunning for OG Titanfall speed.

As always, we like to hear from devs when a tech test or beta results in legitimate changes to a game. Too often a game's beta is just a glorified demo offered so close to launch that adjustments are an impossibility. With Titanfall 2, it sounds like fans were heard loud and clear, which will result in (hopefully) an even better build once late October rolls around.

If you managed to get in some time with Titanfall 2 during the tech test, we'd be interested in hearing about your experience in the comments below. Do you think these changes are needed, or were you happy with the game the way it was? Perhaps you were hoping for adjustments to something else entirely? Let us know below.

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