MLB The Show 17

The San Diego Studio who worked on MLB The Show 17 have had to make some major compensation to gamers for some serious server issues that the game suffered from during the early days of the game's launch. Gamers who logged in to play the game during a certain period have received compensation for the game's hiccups and it's prettyy nice.

The news was originally posted up over on the official website for MLB The Show, where the developers explained that due the server issues that the game suffered at launch for the online portions of MLB The Show 17, they're compensating gamers for the trouble.

For anyone who logged on to play using their PSN ID between March 28th, 2017 and May 11th, 2017, you'll receive 10 standard packs and 11,000 Stubs, which will be automatically added to your account.

According to the pos, the affected accounts will receive the compensation over the course of the week.

It's a pretty big apology for the online modes not operating as intended for one of Sony's biggest sporting exclusives of the year.

Since the launch of the game, the San Diego Studio has been working on patches and attempting to address the issues that the community raised after MLB The Show 17 became available both digitally and physically for the PlayStation 4.

Interestingly enough, Polygon questions whether or not everyone receiving so much currency and bonuses could ultimately hurt and hamper the online marketplace. In games like Diablo III when the Real-Money Auction House was a thing, Blizzard had to actively curtail the drop rate of legendary items in order to prevent flooding of the market. Why would they do this? So that the price of legendaries could always sell for up to $250 real life dollars. They would receive a percentage of every sale, so it was wholly within their benefit to keep the market starved of legendaries. It was even revealed at one point that they had to balance the loot tables to ensure drop-rates stayed consistent so as not to flood the market and drive down the prices.

In the case of Electronic Arts and their games, they run a fine balance between what sort of ultimate card packs are made available through their microtransaction store, so that for games such as FIFA and Madden there's more of a focus on building up your roster through the cash shop for your own individual progression through the game.

However, as Polygon pointed out, the San Diego team could simply be aiming to bring in more players in general and the super big compensation could be their way to get more people to engage with the online portion of MLB The Show. It was pointed out that typically the online multiplayer hasn't been the most stable or reliable for the series, and this extra checkbox of poor server structure at launch could only further along the ambivalence some gamers show toward the online portion.

On the upside, at least the developers have become committed to improving the infrastructure and rewarding gamers who found out that the online multiplayer in the PS4 exclusive wasn't up to scratch at launch.

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