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Dead Rising 3 will officially launch for PC this Friday, after being an exclusive on the Xbox One for a little under a year. The game will be coming with a few things that gamers may need to look into in order to get the most out of their experience on PC.
Microsoft announced a new round of discounts for Xbox One and Xbox 360 games this morning. The discounts are accompanied by permanent price cuts for some early Xbox One releases.
The upcoming release of Dead Rising 3 on PC will be hard-capped at 30 frames per second due to the game's simulation being tied to engine code that locks certain features to the frame-rate.
Soon Xbox One owners won't be the only ones playing Dead Rising 3. Capcom revealed today that a PC version will be arriving this summer.
Today Dead Rising 3 received a whopping 13GB patch. This title update brings several fixes and lays the groundwork for Dead Rising 3's first DLC episode, Operation Broken Eagle.
The console wars are starting to get to the good bits in the early parts of the battle encounters. We're now able to start comparing sales data between hardware and software. The great part about it is that not only do we have confirmation of the PS4 outselling the Xbox One, but the game sales also reflect this axiom as well.
Microsoft has been getting lit up lately with complaints about hardware failure from just about every corner of the consumer market. What complaints are being filed? The Cookie Monster noise of Death with the disc drive, the Green Screen of Death and the Day-One Update of Doom. To compensate for this tragedy, Microsoft is sending out complementary games for those with Xbox One issues.
Much like with the recently released PlayStation 4, there was a lot of shuffling going on concerning the Xbox One launch lineup as the system’s official release finally arrived. That, of course, just so happens to be today. And, also like the PS4, we can finally stop all of the “will it, won’t it” speculation and tool at a black and white list of the actual launch lineup, this one containing 22 entries.
Looking for a gameplay walkthrough guide of Dead Rising 3? Need help finding out what you have to do and where you have to go and how to uncover that super rare whatever-it-is you're looking for? Well, a new video walkthrough series for Microsoft and Capcom Vancouver's open-world, post-apocalyptic zombie game has gone live, catering to all your curious, dead-end, inquisitive and desperate needs.
Given that the game's comedy-horror schtick is muted greatly in favor of darker colors and more serious looking character designs, Microsoft and Capcom took the opportunity to sell the 100% okay game as a serious, post-apocalyptic zombie survival game... even though it really isn't.
Capcom Vancouver's open-world zombie action title that helps flesh out the exclusive launch line-up for the Xbox One has finally landed on the desks of reviewers and the results are a mixed bag of praise and enjoyment fused with the languishing reality that Dead Rising 3's biggest foe had nothing to do with the game mechanics and everything to do with the technical hurdles of maintaining frame rate consistency.
The frame stutter that attacked a Joystiq writer when they were previewing Dead Rising 3 for the Xbox One was somewhat of a one-off encounter. ShackNews also made mention of the frame stutter, but the rest of the Doritocracy played it mum... until today. Digital Foundry dropped a truth bomb that helps bring back the lighter fluid to the console flame wars.
Microsoft released an official promotional video of the Xbox One's dashboard in a 12 minute, PR friendly demonstration. The video rolls through all the different features of the Xbox One's dashboard, the Kinect integration, friends, watching TV, watching sports while watching TV on your TV and recording and uploading clips.
Look, the frame issues that Joystiq brought out in their preview of Dead Rising 3 are very apparent. It's something that kind of plagues the game throughout the entire video playthrough. However, in all fairness, the outlier to the video is that the “teething” issues at least aren't just there without some elements of quirky fun.
720p when the game couldn't hit native 1080p? Check. 30 measly frames per second because 60 frames was beyond the system's hardware threshold? Check. Frame stutter to show that porting from the Xbox 360 to the Xbox One and cutting corners to do so doesn't always yield the best results? Double check.