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One of the directors for Splinter Cell: Blacklist says that the differences between both series is still spaced apart, mostly because Blacklist is rooted in more realism than Ground Zeroes.
If you were a fan of the old Splinter Cell games you probably had a real foul taste in your mouth after playing Conviction. The Gears of War bodycount-approach turned off a lot of stealth fans. Well, Ubisoft seems to understand where they went wrong and even acknowledge that Conviction wasn't really a classic Splinter Cell game.