Delayed or pushed back for refinement? Take your pick. Either way, the late entry of Alone In The Dark: Inferno for the PS3 has come onto the scene with a sparkling array of new (or refined) features for its release later this fall.
The subject of late-entries into the PS3 library was just discussed in a recent editorial here on Blend Games. But here’s assuming that Alone in the Dark: Inferno was not delayed because of developer difficulty on the PS3 hardware.
Regardless of the reasons surrounding the tardy multiplatform showcase of AitD: Inferno, you have to be a bit impressed with the list of features that have been refined, altered or upgraded, specifically for the PlayStation 3. The revised fact sheet is below. Alone In The Dark: Inferno is due out this November, and a demo is planned to be released on the PlayStation Network before the game’s release. Be sure to stay tuned in with Blend Games for more news and info, or drop by the Blend Games Forum for the latest discussions on the hottest games.
• Full 360 degree camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory.
• Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios;
• Inventory system more accessible: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons;
• More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations;
• Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game;
• Improved car dynamics and handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time;
• 59th Street level tuning: one of the game's most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;
• Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode.
Comment on “Alone In The Dark: Inferno Turns Up The Heat On PS3”
Note: This website is not meant for use by minors. The views expressed in the comments section below are not our own. This section is intended for discussion of the topic in the post above. Disagreement is encouraged, however comments which attack, insult, or threaten the author in a personal manner won't be published. Similarly, comments that we deem to be poorly worded, or wildly off topic will also not be approved and may be mocked. For free, uncensored, unfettered, and possibly dangerous discussion visit our forum.
This site is operated by Cinema Blend LLC. For advertising inquiries, contact Gorilla Nation. CinemaBlend.com is a private, independently owned website which is intended only as entertainment. The views expressed on this website may or may not reflect those of its owner. Don't take us too seriously.
October 10th, 2008 at 18:50
Lets hope its better the xbox version it had so many glithches