Assassin's Creed Mod For GTA IV Showcases Realistic Parkour
Author: William Usher
published: 2012-10-27 15:00:53
We love Altair and Ezio's amazing abilities to hop, leap, climb and jump across rooftops, ledges and buildings that would otherwise leave many of us crippled for life. But as showcased in a new video sporting Assassin's Creed cities and Altair in GTA IV, not everyone from every game can gracefully leap from one building to the next without failing miserably.
Two modders have taken it upon themselves to port the entirety of Assassin's Creed 2's cities into Grand Theft Auto IV's Rage Engine. Modders "ShakingASS" and "terreur69" have only ported the basics but as you'll see in the video below, it looks amazing and you can see that the $100 million Rockstar put into GTA IV wasn't just to make a great big game, it was to make one of the most versatile and scalable engines ever.
I love how he's able to jump up and grab beams and ledges but the parkour is so clunky and realistic that it really does showcase how far Ubisoft went with the liberties of expanding reality to suit the series' trademark building-jumping ballet. The part where he goes to jump from one building to the next and just barely misses, crumpling into a slump below is absolutely hilarious.
I'm also curious how much of the game they'll port into the Rage Engine and in what way will the game will play out? After the total conversion of Grand Theft Auto: Vice City and Grand Theft Auto IV: San Andreas I'm just in awe at what these modders are accomplishing with Rockstar's four-year old engine. Very impressive.
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