PC gamers were generally satisfied with the Darksiders II port. It wasn't terrible but it wasn't great either. A lot of the options were bare-bones but usable. Well, to further fix the compatibility of Darksiders II on PC, Vigil will be laying out a new patch. Consoles will also receive a bit of a fix-up for the progression bug.

For PC, Vigil plans to do more than just standard compatibility overhauls, according to Gamers Expert, Vigil issued a statement saying...
“We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.”

Generally speaking, the game doesn't run that bad and if you meet the minimum requirements the framerate is about as smooth as butter. If you feel like your PC is being under-utilized, however, you can put your graphics manufacturer's control panels to use by manually making a profile for Darksiders II and ramping up the anti-aliasing and anisotropic filtering, which can greatly improve both the sharpness of the game's visual quality as well as the in-game texture display, all while maintaining the coveted 60fps standard.

According to VG 24/7 the company noted on their blog that the console patch is a lot less serious and is mainly just to address the progression bug and a few other minor things. As noted on the blog, though, console patch certification can take a while, so I'm sure we'll see the patch for PC roll out first, followed by a console patch in maybe a week or two?

If you're still on the fence about buying Darksiders II, feel free to check out Gaming Blend's review to see if it's par the course or just another hack-and-slash RPG that's only worth picking up from the bargain bin.

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