E3 2014: Hands-On With Xbox One's Fable Legends

By Ryan Winslett 6 months ago discussion comments
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As you make your way through the campaign, you can choose to tackle each mission as either the heroes or the villain. The intro cinematic and results will alter depending on which side you choose to play. And, just like the heroes, your villain persona can level up, too. Earn new abilities, tougher troops and even bring creatures into zones they would not typically inhabit just to throw the heroes some extra curveballs.

As the heroes, our goal was to overcome the villain’s traps and monsters, which they were able to trigger whenever they liked. Our villain was especially deceptive, triggering a wooden gate that could be destroyed and, as soon as we gathered around to destroy the gate, they dropped a round of artillery on the same spot.

Being the archer, my experience with the game was basically what you would expect out of a third-person shooter. My crossbow was rapid fire, but my lack of heavy armor meant it was best for me to stick to the back of the pack or find a perch to rain down pain upon our enemies. We also discovered some nice combo attacks, like having our magic user freeze an enemy, then having me hit the icy figure with some exploding rounds.

The game’s flow was what you would expect out of pretty much any class-based dungeon crawler. Our tank tried to draw everyone’s fire, the soldier tried to strike fast and get out of the way before the enemy could retaliate, and the magic user and I hung back and picked off the stragglers. Knowing that an actual player was controlling the dungeon was also a cool experience, as her evil laughter could be heard on the other side of the room while my comrades and I did our best to handle her minions.

With a launch window of “sometime in 2015,” we probably won’t see Fable Legends on the Xbox One for quite a while. But the team is planning a beta sometime this fall to get the ball rolling on final tuning. In its current state, the game plays well and looks nice to boot. It's always nice to see a splash of color to help set a game apart from the drab palette that’s more common these days. I’m interested in seeing how this mission-based, dungeon-crawling gameplay plugs into the greater world of Fable Legends but, for now, the game is shaping up nicely.
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