E3 2014: Producer Yoshifumi Hashimoto Digs Into Nintendo 3DS' Story Of Seasons

By Ryan Winslett 2014-06-16 18:28:16 discussion comments
fb share tweet share


Some of the more common chores, like watering and planting, have been streamlined, though, meaning you'll be able to take care of some of the more basic tasks on your way to tackling more time-demanding activities. You'll also have farming rivals this time around, who you'll compete against at market in order to provide the best, and most affordable products. You can also jump. Yes, jump. I know I shouldn't be so excited about such a simple feature, but when you've spent as much time as I have running into knee-high walls and tiny slopes in the past two decades' worth of Harvest Moon games, the ability to leap over minor obstacles and continue on your merry way is a huge relief.

Also, according to Hashimoto, customization will also play a big role in Story of Seasons, allowing players to construct their farm in a way that will best accommodate their personal work flow.

“In the beginning, there are no spaces specifically allocated for what needs to go where, so you can build your farm however you think it will work best,” Hashimoto said. “Also, there are rival NPCs in this new game that you will be able to compete against at certain festivals. You will be competing for a certain piece of land and, if you win, you can claim that land as your own, too.”

Along with more plant types than ever, there are also brand new animal types to raise, amassing to the largest roster of critters in series history.

“There's also a mode called Safari,” Hashimoto continued. “In previous titles, you could find these natural habitat animals roaming around in their own area. By having a Safari, you can actually call them over and see them in this one area all at once.”



Hashimoto also mentioned that, in Japan, the subtitle for Story of Seasons was actually Connect to a New World. As such, connections will play a big part in this new game. Utilizing wifi, players can jump into their friends' farms and help them maintain their crops. Razing your pal's field to the ground, though, will not be an option.

“In the very beginning, we had a sort of troll system that would allow you to sabotage somebody else,” he said. “But once we put that in, it created a vicious cycle of growing it and then it gets destroyed. You were never moving forward with that system, so we decided to omit it. You can only help out other players in this title.”

Hashimoto was also excited to share details about Natusme/XSEED's collaboration with Nintendo, offering Mario-themed vegetables for the first time in the series. Players can grow mushrooms, fire flowers and the super star in Story of Seasons, and each of these items can also be utilized to affect your crops. Growing a mushroom, for instance, will allow other crops grown around it to grow faster.

According to Hashimoto, everyone will live their own life in Story of Seasons but, no matter where your farm ends up, he hopes everyone walks away with a sense of accomplishment and completion.

“When we first started making Harvest Moon games, it was basically a life simulator,” he said. “For some people, when they get married, for instance, they think that's the end. For some people, when they get married, they see that as the real beginning. Wherever that point is for each player, we want them to feel like they have fulfilled their life within the game.”
discussion
Blended From Around The Web
Comments
blog comments powered by Disqus
<
Back to top
GET GB IN YOUR FEED
RELATED
TOP GAMES
HOT TOPICS
ABOUT US FAQ PRIVACY POLICY JOBS APPS CONTACT
© Cinema Blend LLC / All rights reserved