EA Sports UFC Xbox One Impressions: Flash K.Os And In-Depth Grappling
This time around, I started up the match playing as Gustafsson and managed to put in three straight kicks to Jon Jones head. The first two flatout dazed him and the third put him down. He had the iron will of a bear and the heart of a lion, but it was nothing compared to Alexander's eye of the tiger, as Jones managed to get to his feet only for me to plant two straight front-kicks right square on his face, sending him sprawling to the mat and completely knocked out cold.
The entire thing happened within seconds.
In my previous post I was worried about whether or not you could have flash knockouts like in Virtual Pro Wrestling 2 or the Fire Pro games, but thankfully they're in there and they're absolutely glorious. EA Canada really nailed their stuff down well and nailed it down right from what I've been playing so far.
Another thing worth pointing out is the model physics. Yes, the fighter models have muscle physics, similar to what was introduced in Fight Night Round 3, but expanded upon and improved for today's generation of consoles. The small details in the fighter reactions, their hand and footwork as they get tired as well as physically making small nuances in reaction to certain hits and attacks plays well into the long-form psychology of a drawn out match, and I really love little things like that. In fact, I wish that WWE games would have small character transitions like that to help bring the emotion and drama of the match to life.
If the demo is anything to go by, this is going to be a dangerous game to own because fight-fans and MMA aficionados could easily get addicted to this title like the Dorito Pope is addicted to Mountain Dew.
EA Sports UFC is set for release on June 17th in two weeks for the PlayStation 4 and the Xbox One. You can learn more by paying a visit to the game's official website.
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