If you even remotely watch television (for the 14 - 34 male demographic) you can’t help but notice that at least one of their games will be advertised at some point in time (usually during sporting events). EA’s nearly ubiquitous gaming logo is especially apparent during the start of the Nascar season, FIFA’s World Cup, the NFL pre-season and the start of the NBA’s season. Yep, they’ve nearly monopolized all the popular sports in gaming and they’re about to start with superheroes, and possibly the entire Take-Two brand of gaming.
Now there’s nothing wrong with monopolizing an industry, especially if it’s for the better. No one can complain about a popularized product if it at least works well. Right? Well that would seem to be the case, the only problem is that EA’s products are more miss than hit. Their announcements are usually about the most buzz-worthy aspect of the entire development process for any of their projects. And many of their original titles feature a noteworthy but standalone feature, such as the extortion function in the promising yet disappointing The Godfather: The Game. To this day I can’t figure out what they wanted you to do after you were done shooting everyone.
The only game in their entire library for the PS2/Xbox era that was as impressive on paper as it played on-screen was the highly publicized, and well received, 007: Everything or Nothing. It was one of those rare games where everything just came together exquisitely. Sadly, though, after their success with an original James Bond title Electronic Arts reverted back to hashed-together gameplay and sequels with missing features from their prequels. For those of you who are unfamiliar with this tactic I’ll quickly run through a few games where this method was used: After the Need for Speed: Underground II (which was actually pretty good) EA decided that it was best to start substituting a lot of what worked in NFS: II for new ideas that weren’t quite as good...such as simulation tracks in place of an open-ended city, in their lukewarm release of NFS: Pro Street. But that’s not including all the NFS games that were released in-between Underground II and Pro Street that were inconsistently hit and miss. You would think that after nineteen games in one of their most popular franchises (i.e., Need for Speed) EA would have found a way to get it right.
There was also the Def Jam series, which was looking quite promising as a franchise after Def Jam: Fight for NY. But EA allowed for the butchering of all that made Fight for NY fun, and substituted it with an original, but highly repetitive, rhythm-fighting feature in Def Jam: Icon. Now can anyone tell me where this rap-themed series is? Exactly.
I could also go through all of the good things they added to the likes of the Medal of Honor series and then decided to replace them with less laudable features, but that would just be a waste of time, and several pages of text. The same could be said for Nascar and Madden. I don’t need to tell anyone how those titles can excite and subsequently disappoint gamers all in one play-session. I guess EA should receive some sort of reward for that.
Nevertheless, I don’t want to come across as nitpicking on Electronic Arts. Because I know that every publisher has its’ hits and misses. Activision misses more often with their Spider-Man games than I would care to mention. And Microsoft can’t seem to get any developer to make a good subsidiary mascot game that doesn’t include Master Chief. Still, Activision and Microsoft have established franchises that gamers can at least look forward to with worthy triple-A status. Halo, Forza Motorsport, Doom and Quake represent pinnacle achievements for the fore-mentioned publishers. Sadly, the only consistently improving franchise EA has is Simcity. I would say The Sims is a note-worthy IP acquired by EA, but, as a gamer, you would need $200 worth of add-ons to make it a complete game. I suppose that’s the whole point...EA is milking the industry with a lot of half-breed ideas and incomplete attempts at greatness.
For those of you on the side of EA you might be thinking that it’s worthy to ameliorate the argument on their behalf with games such as SSX Tricky, Burnout, Tiger Woods or Command & Conquer. But in all honesty a few decent games in comparison to a recent run of high-class shovelware isn’t really saying much. In fact, it’s like saying Bush’s tax breaks make up for all the other monkey-related antics he’s committed in the past eight years. It doesn’t really equal out, does it?
Supposedly, Electronic Arts is starting to put forth a lot of effort in the restitution of their brand’s name. Games like Army of Two, Spore and Dead Space are supposed to be the spearhead in EA’s new direction for creative-based, developer projects. But it looks like the same old shoe box with a different slogan, if you ask me. You would also think that a company so bent on eating up the competition and leading the way in the industry would have remarkable new projects from A to Z...sort of like the ones that Take-Two, LucasArts or Capcom manage to produce. But even with the likes of Dreamworks Interactive, Maxis, Criterion and Bullfrog under their acquisition (among others) you would think this would be a company at the top of their game (no pun intended).
Believe it or not, though, Activision actually acquired revenues reaching $1.47 billion in 2006, compared to Electronic Arts, which netted a total revenue of $1.28 billion in 2006, even with more than 20 developing studios under their wing. I guess the real shocker is that Activision had only half the amount of developer resources as EA during that same period, but managed to make more money. So let’s do the math: EA buys up a bunch of developing studios, makes more games and spends more money than Activision, yet makes less money. H’m, I don’t know about anyone else but that seems like a future recipe for financial disaster.
Can you imagine if EA buys out even smaller publishers and developers? Or worse yet, if their hostile takeover of Take-Two actually happens? You can kiss a good part of gaming goodbye under their wasteful leadership. Still, to make matters worse there are rumors circulating about Electronic Arts getting into the console competition by 2011. That’s just what we need, a half-arsed console with half-arsed games published by a half-arsed company. Unless Electronic Arts can shape up their dictatorial mentality on the gaming industry, it’s only going to be a downhill plunge for the market in their uphill climb for supremacy.
Comment on “Editorial: Electronic Arts Will Be The Death Of The Gaming Industry”
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EA is the biggest fraud in the gaming community. Their customer service is the worst and has never improved. They continue to this day after announcement of the closing of the very much loved and played game The Sims Online, taking subscription money from the players. Since this decision on canceling a very much popular game didn't happen overnight - it is obvious that them taking the ATM money up to the day of the announcement , another way of milking money out of their subscriber base. EA is the death to the gaming industry if you continue to let it happen. You can stop that by not buying their products and services.. from POGO to any of their sports games.
EA announced that people don't like to play with each other. This is again one of their attempts to cover up their failure of actually supporting a game they put out. As a gaming customer of many of their games, I will now be joining the boycotting of all games that have the EA brand on them. Their comment was only a smoke screen to what the true facts are. EA FAILED. They will continue to fail as they refuse to listen to their customers. They will fail because they continue to put out products with issues and never fix them or update them. They will fail because they are more interested in buying out smaller companies and promise them how they will make that game a hit, and then not follow through on their promises
They have proven over and over that they are not interested in what their customers want. They have proven that its all about buying out smaller gaming companies and not developing them into their promised potential. As they did with The Sims Online. Recently they changed the name of the game to EALand.. what was the reason behind this, only one sticks out in many heads. They wanted to distance themselves from what they were about to do. Yet not take any responsibility for the failure of the project.
The name change is to distance there failure from he Sims 3 release due out. As all gamers we all should stand together and boycott all EA games including the upcoming Sims 3 and Spore. Make your voice heard to the EA shirts out there that are not listening to their customers. They forget that it is us that keeps them in business. So stop buying EA products and services and soon they will see that listening to us is what they should of done.
They have not taken correct statistics to be able to say we gamers do not like to play together. If this was true, then WOW made by Blizzard and Second Life made by Linden Labs, just to name a couple would not be as successful as they are. The difference with these games and The Sims Online (EAland) is that those companies actually listened to their client base and do improvements and updates to their products. EA does none of this.
The Sims Online had no updates to the game platform for over 4+ years before it was given a skeleton development team that was given a task 100 could not accomplish in the time frame given. Yet they worked hard and listened to the customers. If anyone should be given awards of any kind would be this small group. Yet EA squashed them and in turn has and will loose many customers for the actions.
Bad press will spread of how they treated their customers and subscribers and the EA name will fall off the gaming industry. It up to us to make sure everyone and anyone hears of this. Just like they expected the subscription base to advertise for their game The Sims Online, since they didn't even give up any advertising dollars to promote the new updated game.
Join us in boycotting EA and all there services or help us save the game that could of been everything if only given a chance.
agree with all of you EA lied about everything i will never buy another ea game EVER either you hear THAT EA they have really hurt themselves with this decision to close the game.
BOYCOTT EA
I am a sims online player, and for many years with no updates I have continued to pay my money for the game. I don't complain of that as it was my choice, however with the recent hopes of the game merging with a new game EA Land I had tried to renew my faith in this company.
I find their customer service to be the type that doesn't resolve problems in hopes their customer will just give up and stop calling. Eventually they won't have any customers left.
They have given us false promises and as I walk away from a game I've enjoyed for 5 years I can say without doubt that I will never invest in an ea product again.
EA is a fraud , The basicly sent out E mails to people foffering them amnesty to re activate old accounts ..I re acctivated 2 accounts due to this and waited and waited ..Not to mention the ATMs that were taking peoples money till the day they closed . Come on do they mean to tell us they woke up that morning and said * I think we will close that game down* They new for a long time but kept taking peoples money .
Thanks for posting a reply. I totally understand what you are saying, EA has done so much wrong that it would be very difficult to cover it all in one editorial.
I would certainly be interested in reading a follow up. Perhaps as a reflection of what people have said here, and maybe after we have heard some more developments on this hostile takeover.
I can only pray that the acquistion collapses, and that EA attempt to change their business methods for the better.
I have been playing The Sims Online for 5 1/2 years now and when they pulled the plug on us the other day I totally lost all faith in EA. I have purchased Madden NFL for my fiance every year for Christmas and he agrees with me that we will NOT be buying it this year.
There are many disabled and older people that have played The Sims Online and for these people this was not a game it was a way of socializing and making great friends who helped and supported them.
I have never seen a more tight knit community and its such a shame that EA could be such a Scrooge and not even consider the "human" aspect of just pulling the plug.
I am fed up with EA as well. Poor business practices not only in sports, but what they are planning to do. A good friend of mine has RockBand for his 360, and the drumkit broke. He has no way to return it, because EA doesn't give the info out. He's pissed with them and for killing the monopolizing the sports games.
I am not happy with what they did to Sims Online, and I am a fan of Sims and Sims 2. All these silly spinoffs they are doing are getting tiring. I'm going to stick it out with the Sims 2 expansions/stuff packs, and then I'm throwing in the towel after that. Spore will be good, I'm sure, but Sims 3 forget it. It looks good on paper, but I'm afraid it'll be an incomplete game and will not live up to what made Sims 1 and 2 so successful.
Yes they did lose alot of loyal people with the closure of EA Land. They made plenty of false promises and turned alot of people away from the online gaming experience. Other 3D games that exist just don't have the feel of the peaceful sim world. I hope that all will boycott the company and all those who lost money in the ATM scam, I hope you all get it back! I've already filed my grievance with paypal and I hope to hear from them soon. Good Luck all my friends in TSO
PS Don't buy the new Madden game this year, send em a message!
I think you should cover the disaster they have going right now after having lied to so many loyal sims fans who played The Sims Online for years, only to have them come in and change the name to EA Land and make promises of an amnesty for returning players, then turn around a day before the cut off date and announce they are closing down the game.
I wanted to cover more of EA's prospects (i.e., EA's Link, their lack of online multiplayer support for many of the earlier Xbox Live titles, as well as their recent nascence into cash-shop funded online gaming.) However there's only so much you can cover per-article.
Perhaps I'll do a follow-up somewhere down the road that really exemplifies the dangers for the gaming industry, spawned by EA's chokehold on the development community and the gaming market at large.
An excellently written commentary on the ridiculousness that is EA. I'm personally so fed up with this game-churning conglomerate, and if they acquire Take-Two - it's the beginning of the end if you ask me.
Don't get me wrong, I actually hate Activision as well, but I find them the lesser of two evils in this case.
I find it laughable that EA would even consider developing a console. Although, I hope they do, because perhaps they will loose enough money to begin selling off some of the great development studios they have acquired over the years.
I think you should have also taken a look at Ubisoft in all this, because although they have fallen victim to some criticism, I think they are largely doing things right. And even though there are many concerns that the recent purchase of the Tom Clancy brand may cause lack of narrative depth, it is going to become an even more prosperous spearhead for them.
It's unsurprising that the 'suits' at EA want to acquire Take-Two. Franchises like GTA are a huge competitor (to games like The Godfather), and games like the upcoming edition of Midnight Club could become a much larger threat with the recent failures of the NFS franchise. However, they are going to destroy the gaming industry, much like the conglomerates ruined popular music.
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