F1 2013 Vs Project CARS: Side-By-Side Graphics Comparison

By William Usher 2013-10-14 16:55:09 discussion comments
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A new video comparison between Codemasters' F1 2013 for home consoles and PC has been fitted against the unreleased but already king of racing simulators, Project CARS. The upcoming title from Slightly Mad Studios absolutely wipes the floor with F1 2013.

YouTube user ADRIANF1esp rolled out the new comparison video that gives you a very natural and unedited look at the two games in action, running the Lotus 98T at the Suzuka closed circuit. Now, to keep things fair Adrian ran both titles on the PC version with DX11 on an Intel Core i5-3550 with a 2GB overclocked Sapphire Radeon HD 7850 with 8GB of DDR3 RAM clocked at 1600mhz. Funnily enough, it's a computer that's almost on par (though maybe a grade behind) the $550 Steam Machine we outlined in an article not too long ago.

So for a little more than what you would pay for an Xbox One you can get a PC that can run Project CARS just the way you see it in the trailers, which are all taken from in-game play from people actually playing the game.

While North Americans will have to wait until the end of the month to get their hands on F1 2013, our European brethren have already managed to their hands on the Formula One racer where the game is being run through the ringer in video comparisons against the unreleased but beastly community-driven indie game from Slightly Mad Studios, Project CARS.

As the video above details, both games are a far cry from one another, with F1 2013 obviously lacking a lot of the ambient occlusion, shadow casting, shadow resolution, driver physics, particle physics, light sourcing, environmental object density, tire physics and cloud fidelity. That's just off a quick glance of the two games in the video above.

What's sad is that if YouTube didn't have trash compression and we could see both games running at 60 frames per second, you could get a really solid feel for how the physics of the cars and handling match up with each other. Still, even based on the poverty-ridden settings of YouTube's framerate restrictions, Project CARS still seems to edge out F1 2013 in the physics department, mostly thanks to their new tire pressure physics and body displacement model. You can see how the car (and driver) reacts to each and every little bump, tilt, turn and yaw. It looks good.

F1 2013 is available right now if you're a gamer gaming in PAL territories. If you're an NTSC jobber you'll have to wait until the end of October to get your hands on F1 2013 for the Xbox 360 or PS3.

Project CARS, a serious next-generation racing simulator, is set for an early 2014 release for current generation consoles, the Wii U and PC. You can learn more or get your hands on some early playable alpha gameplay by visiting the official Project CARS website.
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