A re-released version of the near 17 minute Hitman: Absolution trailer has appeared online, with IO Interactive’s gameplay and game directors giving commentary and insight for the gameplay walkthrough video, as well as giving hints about key gameplay features.
One of the things I was most worried about after seeing Absolution was whether the game would be more or less linear than previous versions of the game given the very point-to-point kind of mechanics present in the 16 minute trailer. However, the game directors quell some suspicions by pointing out that some levels will apparently stray from Hitman fashion and include segments and scenarios as seen in the following video.
Is it me or did Agent 47 look a lot like Dolph Lundgren and less like traditional Agent 47 in that elevator segment?
Anyway, I think after hearing the commentary I’m a lot more excited about the game. Knowing that hiding in plain sight will play a bigger role in getting in and out of tight situations, as well as the enhanced melee and stealth mechanics are expanded for more espionage-style gameplay, I think Hitman: Asbolution has an opportunity to become the game Splinter Cell: Conviction was meant to be (and I mean that as a compliment).
The new instincts features also seem to be fairly interesting…being able to “sense” where NPCs are going or use the instincts to hide away 47’s face from suspicious onlookers gives the game some added thrill-factors that could work really well for tense missions. Hopefully the gameplay will help distract from not having David Bateson voice the iconic hitman…he really helped bring the character to life like very few other voice actors could do. I’ll always remember the dry-witted line in the original game at the hotel where 47 blatantly says to a bewildered bartender, “I’m looking for some action…” If you hear it, it’s hilarious.
Anyway, IO Interactive’s newest Hitman title is scheduled to release in 2012 for the Xbox 360, PC and PS3. For further information on the game feel free to visit the Official Website.