As you may have read here on CB Games, Microsoft had some wins and losses with their entertainment division throughout 2006. But while they netted an income from the entertainment division of $2.63 billion at the end of December 2006, according to Internet News, what was the exact costs and catches for the Xbox 360? Well, let’s have a look and see what we find.
One of the things we’ve all wondered about is how well Microsoft is making due with the costly next-gen hardware, considering that the original Xbox was abandoned for being costly, if memory serves me correctly. But Microsoft is apparently faring rather evenly with last year’s entertainment division losses (which included the Xbox 360), as the operating downside of $414 million was the total expenditure at the end of 2006.
Microsoft’s overall entertainment division was 75 cents up from the previous year, and at the end of the quarter the company posted nearly $3 billion in revenues from the entertainment division, adding a striking $1.27 billion in additional revenues for the company. That seems rather significant, actually. But significance doesn’t matter if the dollar signs don’t add up. Yeah, the Xbox 360 is definitely doing better than the original Xbox during its second year running – in which most analysts had pegged the original Xbox at only 3.85 million units to be sold by the end of 2002, according to Cnet. Although, it did do slightly better than the analysts projections, with around 5 million units sold by the end of 2002.
And there’s no doubt that the Xbox 360 is doing better as a second generation to Microsoft’s console brand. At the end of just one year running, the Xbox 360 is already established with nearly 10 million units in homes worldwide. But at the same time, it costs Microsoft $323 – according to iSuppli – to manufacture just one Xbox 360 unit. So with the $399 price tag, it’s not like the company is hurting too badly when it comes to evening out the profit score with hardware sales. This wasn’t always so, as the Xbox 360 was actually much more expensive to manufacture, as reported by Joystiq, with costs reaching up to $715 per unit. And as hardcore gamers are well aware, the consumer is paying for the cost re-adjustments with what seems like an endless supply of upgraded, modified and altered Xbox 360 units (i.e., Xbox 360 Elite). Yet despite all the alternative forms of Xbox 360 gaming, whether it's the Core or Premium package, the Xbox 360 is definitely making huge waves in shifting units across North American and European territories.
Still, we all know that profits are really garnered from software and not [necessarily] hardware. So what does the software share look like for the Xbox 360? Well, if you’ve followed even the scantiest details regarding triple-A titles released for the Xbox 360, you’ll have noted that Capcom’s Lost Planet and Epic’s Gears of War, both pegged at $60 (i.e., Gears of War collector’s edition was $70) both broke the 1 million mark in less than 3 months time. Even more-so, Gears of War sold 3 million copies faster than any other Xbox 360 game could even break the 2 million mark. Simply put – and just to name a few – Gears of War, Dead Rising and Lost Planet have already made back their $10 million in development costs and have gone on to cumulatively garner well over $300 million in worldwide sales. Now this doesn't include other best sellers, such as Tom Clancy's GRAW, Call of Duty 2 and 3, Chromehounds, Perfect Dark Zero or any of the Xbox Live accouterments. But on a general scope, the Xbox Live has already reached 6 million subscribers, and more than 25 million XBLA downloads (microtransactions = M$), and many Gold subscribers joined on after the launch of Gears of War, making it the first Xbox Live title for the Xbox 360 to beat out Halo 2 for the number one most played game on Live.
Hands down, it’s quite indisputable that the Xbox 360 has far surpassed its first-generation sibling, in both hardware and software sales. So in essence, it appears the success of the Xbox 360 is quite successful, so far. I mean, it’s certainly not a blockbuster success like the Nintendo DS, the Nintendo Wii, or the PS2, but in regards to Microsoft’s console efforts the Xbox 360 isn’t quite slothing around like the original Xbox. We’ll have to track how well Microsoft fares by the end of this year to see if the software continues on an upward trend, especially with triple-A PS3 titles on the horizon.
Speaking of which, next week we’ll take a look at Sony and the PS3, and see how well things are going so far for the company. Heck, you might actually be surprised at what we find.
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I don't think this is very good analysis. The iSupply number is about 6 months old. It does not account for marketing, shipping, or various other costs Microsoft incurs. While Xbox 360 does have numerous titles that shipped 1 million+ units, I would hardly call Chromehounds and Perfect Dark Zero "best sellers". The analysis doesn't break down the percentage of Xbox Live users who are gold - a thus pay a subscription fee. Hopefully in the future, the author can provide some useful analysis.
I also agree with Maxwell, the analysis was not very good. "3.85 million to slightly better of 5 million sold"
Last I heard 1 million is a hell of a lot of people.
What about the fact that Microsoft is 2nd only to iTunes in terms of downloads of tv shows? It will soon surpass iTunes.
"Speaking of which, next week we’ll take a look at Sony and the PS3, and see how well things are going so far for the company. Heck, you might actually be surprised at what we find. "
The PS3 will go down as the biggest blunder in modern business. It is a failure & anyone who says it's not is on Sony's payroll.
"At the end of just one year running, the Xbox 360 is already established with nearly 10 million units in homes worldwide"
Those 10 million units are not all in homes, they are what has been sold to retailers. Microsoft has been accused of "channel stuffing" the Xbox 360 to meet sales goals, this article explains how half of their holiday sales total consisted of units still waiting to be purchased by consumers: http://www.informationarbitrage.com/2007/04/microsoft_phili.html .
Yes he doesn't really go into much detail detaining, other games coming up in the future and to call the Wii a blockbuster I think it should have to surpase the unit sales of the 360 in total before it acquires such a title seeing how the real blockbuster thus far is the xbox 360. With GTA no longer an exculsive PS3 is lossing alot of its old big exculsives that made the PS2 sell that many units along with the xbox 360s better price points I don't see any console catching the 360 in terms of sales of triple A titles of the caliber that the xbox 360 will be realeaseing in the months to come.
Definatly agree Maxwell, as well as the rumor that microsoft has been slamming supply through the retail channel to make their sales forecasts.
Now if there is any truth behind that is another matter, but its all relative at the end of the day.
Ps3 killer titles???
Funny he doesn't mention THE killer title, "Halo 3" that is due out this fall? Also, the 360 will soon have a price drop that will really make the PS3 seem expensive!
Jim, Steve and Company - if you guys want to talk about channel stuffing, I am having a hard time reconciliing the numbers floating around between Sony, Chart Track and even VGChartz. According to Sony, they've hit the 5 million unit sales mark worldwide, but according to VGChartz, just over 3 million PS3 consoles have sold through retail.
Sony claims they shifted 220K units through the UK during the European launch, yet the leaked Chart Track numbers add up to something more... did Sony stuff the channel in the UK market? And then there are all those interesting pictures popping up on sites like UK Resistance that show all the stock left at verious UK chains.
I believe that time will tell and that the truth will eventually come out when the dust settles, but in overall terms I would have to say that this has been Sony's ABSOLUTE WORST launch in history and that the PS3 is inherently flawed due to the actions of mainly one man, Mr. Playstation himself, Ken Kutaragi. Everyone else is just trying to do damage control and spin or contain the situation.
I am wondering what will be the outcome if the Halo 3 release comes in August rather than the holiday rush. This holiday season will probably be the year that defines the success of the two systems with all the huge blockbuster games coming out. I have a feeling that the 360 might suprise some people.
Sales, I take it you are being facetious. 6 months sales show the PS3 below 3 mil while the 360 was around 4.5 mil. The PS3 is the worst of all consoles in terms of sales. Definitely too bad so sad...
The first week "record UK sales" was the result of Sony stockpiling consoles for 5 months and releasing in a flood. This was evident by the second week 82% sales drop. Hey, maybe that was another console record in regards to decreased demand, wink. A nifty trick by Sony, probably fooled many preschoolers, hopefully no one on this forum was duped. Also, I believe MS has been pretty straight forward about saying when they say 10 mil unts sold they mean sold to consumers. Sony on the other hand has been very vague and misleading with their sales numbers. They talk about upping their production to meet demand. Nice try, but every store in my area has PS3s sitting on shelves with no takers. More inventory doesn't translate to more units sold. Channel stuffing you call it??
Frankly, I think both Sony AND Microsoft are guilty when it comes to channel stuffing. The only clear runaway hits at retail at this point in time goes to Nintendo, with both the Wii AND the DS. There are constantly Xbox 360s and PS3s in every retail outlet I step into. Wait until March's NPDs come around, and you will get a sobering look at the situation, yet again.
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April 13th, 2007 at 10:30
I don't think this is very good analysis. The iSupply number is about 6 months old. It does not account for marketing, shipping, or various other costs Microsoft incurs. While Xbox 360 does have numerous titles that shipped 1 million+ units, I would hardly call Chromehounds and Perfect Dark Zero "best sellers". The analysis doesn't break down the percentage of Xbox Live users who are gold - a thus pay a subscription fee. Hopefully in the future, the author can provide some useful analysis.