Killzone: Shadow Fall Multiplayer Gets Some New Details
Killzone: Shadow Fall will be launching day and date with the PlayStation 4, bringing its unique brand of first-person shooting to the latest console on the market. While details about the game's campaign remain sparse, the developers have finally pulled back the curtain a little bit on the online offerings.
Thanks to last week's Gamescom announcement, we now know that Sony's latest gaming rig, the PlayStation 4, will be dropping in the U.S. on Nov. 15 and in Europe on Nov. 29. alongside games like Madden, Drive Club, Knack and more. One of the biggest launch titles likely to cause the most buzz, though, is the latest offering from Guerrilla Games, Killzone: Shadow Fall.
We got our first real look at Shadow Fall earlier this year during the PlayStation 4 reveal event. The Vektan and Helghast nations still aren't getting along and, this time, it looks like the Higs are returning the fight to Vekta. If I'm understanding the bits of details correctly, the two societies have been divided by a massive wall (If I learned anything in history class, it's that massive walls have traditionally gone poorly for mankind). Apparently the Helghast agree, as undercover soldiers have made their way into the Vektan zone and started shooting up folks. This, of course, leads to all out war.
During Gamescom, though, all Killzone talk was about the games online mode, which lets the players build the warzone they want to play in. Back in the old days, it wasn't uncommon for a first-person shooter to offer various options for changing up gameplay. As balance, fairness and leveling systems have become more prominent, more and more shooters have started backing away from the ability to customize matches.
The Killzone series has always done something a little different with their online modes and, with Shadow Fall, it looks like that “something different” will be a wide array of settings that players will be able to finagle before going into a match.
Sony Social Media Manager, Sid Shuman, recently got some hands-on time with Shadow Fall's online play, saying that it represented a “sea change for the veteran shooter series” in his impressions.
“The gamplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the meticulously detailed environments,” Shuman said. “But thanks to those host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid and more satisfying Killzone.”
Shuman goes on to break down multiple details about the online modes, including controls, the fact that all of the game's 22 weapons are unlocked from the beginning, class specialization and those “player-defined Warzones” we were just talking about.”
Give it a read and get ready to continue the fight. Killzone: Shadow Fall arrives in just a couple of months.
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