Kingdoms Of Amalur Team Unemployed Again, Infinity Blade: Dungeons Shelved

By Pete Haas 2013-02-09 08:00:12 discussion comments
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Epic Games has announced that they're shutting down subsidiary Impossible Studios. Impossible was founded by former employees from Kingdoms of Amalur: Reckoning studio Big Huge Games just six months ago.

Big Huge Games released Reckoning, a single-player RPG, in January 2012. The game garnered strong reviews and sold about 1.2 million copies in its first three months. That sales total wasn't enough to keep parent company 38 Studios afloat. 38 Studios went bankrupt in May 2012 and took Big Huge Games down with it.

The Reckoning team stayed together in spite of this closure. They reformed as Impossible Studios under Epic Games in August. Their first game was supposed to be Infinity Blade: Dungeons, a third game in the popular iOS action RPG series. They were heading up development and receiving assistance from series creators ChAIR Entertainment.

"When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team," said Epic Games founder Tim Sweeney. "It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic."

Sweeney added that they're providing the Impossible employees with 3 months of severance pay. Should the employees want to reform as a new studio, they can keep the Impossible Studios name. More importantly, they can keep their winged Grizzly bear logo.

Infinity Blade: Dungeons, meanwhile, is on hold. Sweeney says that they're figuring out the project's future. Will ChAIR Entertainment take a bigger role in the game, maybe?

It's a shame to see that Epic Games and Impossible's partnership didn't work out. My personal fantasy was that Impossible would knock it out of the park with Dungeons and then get a chance to make another Amalur game. Unfortunately, the real world doesn't always work out so well. Hopefully the Impossible employees' luck improves.
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