Lilly Looking Through Interview: Piracy, Crowd-Funding And Adventure Games
Geeta Games' upcoming point-and-click adventure title, Lilly Looking Through, has garnered quite a bit of press as it nears its release. The game was successfully Kickstarted through a crowd-funding campaign and it even managed to pass favorably through the community hands on Steam's Greenlight service. The game features Lilly, the lead protagonist who has to save her little brother while also being able to teleport to different locations whenever she puts on mysterious goggles. The game has a vibrant art-style and has received quite a bit of praise from the gaming press.
Thanks to the kind folks at GOG.com, we had a chance to partake in a Q&A with the husband and wife team developing the game, Steve Hoogendyk and Jessica Hoogendyk, to find out a bit more about this unique adventure title. Check it out below.
Gaming Blend: The art style and character designs in Lilly Looking Through really stand out. The game has what's best described as an ďenchantingĒ design scheme. Where did you get the inspiration for the art and characters?
Geeta Games: Many of our ideas come from trying to observe our world with fresh eyes. We have always had a keen interest in exploring nature and the limitless mysteries on Earth, which ultimately inspire the ideas for Lilly and her world. The inspiration for our character Lilly actually came first. It started when my wife Jessica and I had been brainstorming ideas for creating our own adventure game. At one point, our daughter began wearing these swim goggles on top of her head. When Jessica emailed me a photo of our daughter wearing them, I instantly thought that would make a really fun game character. So maybe it was Jessicaís idea and she just let me connect the dots. Then, once we had the idea of what these enchanted goggles on Lillyís head could do, things really began to fall into place. The look and art style we chose really comes from old Classic Disney Animated films like Bambi and Snow White. If you look at just the painted backgrounds for those films they are breathtaking, and you donít see as much of that in games or film anymore.
Gaming Blend: There seems to be a resurgence of the point and click genre lately and many of them are being well-received by the gaming community. At what point did you decide you wanted to make a point-and-click title and when did development get underway for Lilly Looking Through?
Geeta Games: Ever since Myst came out in 1993, Iíve had a real desire to create my own adventure game. Iíve attempted to make two other games along the way and Lilly Looking Through is really my third go at it.
The seed of the idea for Lilly Looking Through began in 2009, and we started working full time on the project in 2011. We are thrilled that this game is finished and will be released on November 1st.
Gaming Blend: How long is the game estimated to be, play-wise?
Itís always hard to determine how long a game is play-wise. Every person seems to play adventure games in a different way and depending on how often they use the help button, we would estimate anywhere from about 4-6 hours. Itís funny because in other mediums like books or movies "play time" might seem like an odd question. Our main goal in creating Lilly is that people really get lost in her world and absolutely enjoy the time they spend there.
Gaming Blend: Are there multiple routes, branching pathways or various endings to the game? Or is it a more traditional, character-driven point-and-click title with a singular story to tell?
Geeta Games: When creating Lilly Looking Through weíve always talked about it as if the player is actually helping Lilly on this adventure. Lilly has a specific journey that unfolds, but she needs your help along the way. So while there are many twists to our tale, we do have a singular story to tell.
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