Microsoft had a little challenge for game developers at this year’s GDC: create a game in four days. Four developers stepped up to the challenge and gave birth to four distinct games. But the real question is...did Sony hand Microsoft a grade-A butt-kicking with the PlayStation Home?
I’ll get the homemade games in second. But firstly, it seems noteworthy to mention that PlayStation Home is a really cool looking software application for the PS3. However, is it a device that can withstand the test of time? Sure, gamers can upgrade their home and view trophies with excellent HD visuals. But which one will spell expanded success for either company? XNA seems like a really thorough business decision by MS. And by influencing developers to take advantage of the software development opportunity, the possibilities for varied software support on the Xbox 360 almost look limitless.
We’ll cover more on the evolving rivalry between the 360, the PS3 and their head-butting features. But in the meantime you can check out descriptions of the four games that were made during the GDC. The developers used Windows Vista stations and the XNA Express Studio to bring their creations to life, from March 5th to March 8th. You can visit the Creators Club Website to download and play the following titles.
4 Games In 4 Days:
DungeonQuest: a 3D action RPG from independent game developers Benjamin Nitschke and Christoph Rienaecker from exDream in Germany. Benjamin and Christoph managed to include two player co-op multiplayer in this expansive dungeon crawler.
Simian Escape: from independent game developers Jonathon Stevens and Patrick Glanville from the United States, is a 2D run-and-jump game in a prehistoric setting built with the help of Torque X.
Damage Control: is a game created by hobbyist game developer Josh Butterworth from the United Kingdom with the remote assistance of Maher m0dus, Al-Samkari and the NeoGAF community. Damage Control is a four player multiplayer siege game where you must defend your base from wave after wave of invading aliens.
AbduX: from graduate student game developer Andre Furtado from Brazil, is a zany action game that turns the tables on the classic humanity vs. aliens formula. This time, the player assumes the role of an alien and pilots a flying saucer through the countryside to abduct unsuspecting earthlings while trying to avoid detection. What’s impressive about AbduX is how it incorporates voice recognition commands to control functions of the spacecraft.
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