MotoGP 14 Dev Explains Why They Went PS4 And Not Xbox One

By William Usher 2014-08-01 11:24:26 discussion comments
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MotoGP 14 is the latest in the long running MotoGP series – which has switched hands over the years to various developers and publishers – and it has released for the PC, PlayStation 3, PS Vita, Xbox 360 and soon for the PlayStation 4. However, the Xbox One is not on the table.

GamingBolt managed to get in word with the game's director, Andrea Basilio, who explained exactly why the game is coming to the PlayStation 4 and not the Xbox One this year, saying...
“This year we’d like to reach high standards in terms of quality. We’ve started the development of MotoGP 14 for PS4 more than a year before the release date. So basically it’s a balance between time and quality. We can ensure our fans that we will include Xbox One into our next line up.”

It's really hard to tell here what Basilio is getting at considering that both the Xbox One and PlayStation 4 are running on x86 architecture – yes, there are different structural pipelines in the way both systems handle certain functions, however the base principles are the same.

More than anything, this has to do with how well each system may be able to manage optimization within a certain period of time. While Milestone, the developers, admits to having a year start on the PS4 version of the game before release – obviously insinuating that it was a port of the PC version – they were still unable to optimize the game enough to hit 60 frames per second. That's right, MotoGP 14 on the PS4 is only 1080p at 30 frames per second.

If the studio had decided to opt for an Xbox One version of the game, it's very unlikely that they would have been able to achieve anything above 900p at 30fps, a standard that has plagued Microsoft's system since launch, even affecting side-scrolling games such as Ubisoft's Trials Fusion, which actually launched at only 800p.

Of course, Basilio would never admit that performance optimization would likely play a part in the game not appearing on the Xbox One and so generally leaving it at “time” and “quality” was probably the safest bet.

The only thing that comes across as kind of funny is because, as I mentioned, both the PS4 and Xbox One are running x86, and that was the main thing he praised about the PS4 in comparison to the PS3, saying...
“The new SDK and the console architecture of PS4 are much easier to work with compared to the PS3. Obviously, the fact that the console itself is very similar to a PC is a very good news for the developer; Sony worked very hard in order to obtain a simple and usable platform for the developers and we appreciate that,”

It almost seems as if those words sting a little more as it seems to hint at the PS4's SDK and API tools being easier to work with than Microsoft's XDK for Xbox One, even though the latter is designed to have easy portability between the Xbox One and Windows systems (specifically Windows 8). In fact, MotoGP 14 is available for Windows 8... so it definitely doesn't make Microsoft's system look as easy or as compatible as the PS4 as far as optimization times go.

MotoGP 14 is currently available in Europe and will be available next month, in September, at local retailers in North America.
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