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Nearly Every FPS Loses Money, Says Timesplitters Dev
Apart from Call of Duty and Battlefield, nearly every first-person shooter released loses money, believes Timesplitters developer Free Radical.
"Nobody really buys any FPSes unless they're called Call Of Duty. I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, [look at] Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs," said Steve Ellis, the co-founder of the now-defunct Free Radical -- who became Crytek UK -- to Edge.
Additionally, Ellis also delved into how the long-awaited Timesplitters 4 didn't come into fruition due to publishers snubbing the game because of the risks attached to funding a unique title.
"I spent the whole of 2008 going round talking to publishers trying to sign up Timesplitters 4. There just isn't the interest there in doing anything that tries to step away from the rules of the genre - no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it."
Despite an initial rumor that suggested Timesplitters 4 was in development and even playable, Crytek were reluctant to debunk the speculation. The Crysis developer stated that the shooter is currently not being developed.
Ellis is currently heading the development of three iOS titles with his new studio, Crash Lab.
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