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Next-Gen Can Save Racing Genre, Says Blur Developer
A former staff member of the now-defunct developer Bizarre Studios has stated that the only way for the racing genre to be saved is for the next-generation of consoles arriving.
"We need a new console. Racing games always do well when a new console comes out, and you do a new physics engine and improved graphics, but towards the end of a console cycle it's always quite hard to push racing games, I think, because if you've DiRT 1 do you need DiRT 3? If you've got PGR3 do you need PGR4? I'm not so sure. It really relies on technology, the racing genre. Maybe more than other genres," said the studio's former design manager, Gareth Wilson, to OXM.
"Moving from PGR2 to PGR3, I remember when we did the PGR3 launch, we invited all you journalist guys and we were playing it. We said, 'and now we're going to an in-car view,' and it was a fully-modeled Ferrari dashboard and there was an intake of breath from all these cynical journalists. That would've been impossible on the previous hardware."
"So with the next hardware we should be able to create features with another level of immersion and quality," he continued. "We're talking about simulation racers here - this game is a completely different racing experience but even so, there's stuff we can do with this generation that we couldn't before, and with the next we can make everything that bit more awesome. Racing games need that."
Bizarre, who created Project Gotham Racing and Blur, were shut down by Activision due to lackluster sales for the latter. Sumo Digital's Gareth Wilson, meanwhile, is currently working on the recently announced Sonic & Sega All-Stars Racing Transformed.
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