Nuclear Dawn Bringing FPS Vs RTS Gameplay To Xbox 360

By William Usher 6 years ago discussion comments
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Interwave Games wants to get in some originality within the major playing field of console-based ingenuity with their mixed-genre action title, Nuclear Dawn.

The new wave of interaction for this emerging generation of innovation comes in the form of FPS versus RTS gameplay. How does it work? Someone plays as a commander, directing troops and laying down precision tactics while players on the ground actually carry out those tactics. This model was originally introduced by S2 Games in Savage and Savage 2: Tortured Souls. It later evolved in Game Techs BattleSwarm: Field of Honor, a Starship Troopers meets Starcraft MMORTS versus MMOFPS and now Interwave is using the model in their Source-based Nuclear Dawn.

Nuclear Dawn is very similar to BattleSwarm, except players wont be dispatching hundreds (and sometimes thousands) of man-eating bugs. Instead, the game is a military, tactical game that requires the use of manipulating the terrain and obstructions to ones advantage.

The game is set for release this upcoming October for the Xbox 360 and PC. For more information you can check out the game features below or visit the Official Website.

Game Features:

Two distinct factions, the Empire and the Consortium
Four playable classes, plus the commander role
16 weapons across the various classes, and factions
Each faction has a completely separate base-building paradigm, with different workflows and tech trees
Upgrade weapons, buildings and classes with powerful Golden Age blueprints
Build Doomsday weapons with pre-war technology that will give you the deadliest edge in battle
Travel across the largest, most detailed maps built in Source multiplayer to date.


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