Title: Mount & Blade Players: 1 Platform: PC Developer: TaleWorlds Publisher: Paradox Interactive Price: $39.99 Release Date: September, 2008 Website:www.TaleWorlds.com
Riding a horse into battle with loyal townsfolk at your side will redefine calvary battles in this
non-fantasy, medieval game. Adventuring across vast lands, joining factions for security, or
sieging lands for control, all makes up the general gist of Mount & Blade. I would probably say it’s a game that might best be described as a realistic version of Elder Scrolls IV: Oblivion.
Indie games rarely receive the kind of acknowledgment they deserve in the world of video game
journalism. But every once in a while an indie game will break through the crowds and actually
do something so true to form, so original and so polished that people actually start taking notice.
Mount & Blade is little bit like that. While the game is officially available as shareware,
it hasn’t been completely released quite yet.
The story is a bare-bones good guy (or gal) cleansing the land of evil. It takes place in a historical
representation of Calradia, with five military factions vying for control of the land: The
Swadians, The Rhodoks, The Vaegirs, The Khergits, and The Nords. Players can associate
themselves with either of the factions, or choose to fly solo if they like. Regardless, it’s an open-
ended tale that leaves the outcome of the land entirely in the hands of the player.
Like Elder Scrolls IV: Oblivion, Godfather or other recent games with a create-a-
character, gamers can mold and shape the look of their (male or female) hero at the start of the
game. Players can choose a class but it only determines the starting attributes. But as the game
progresses players can add or acquire additional attributes in typical RPG, free-roaming fashion:
by completing quests.
The main focus of the game, however, is on the combat and battle engagements that can – with a
community supplied modifier – allow up to 1000 units on the screen. While the game is a single-
player affair, players can acquire other NPCs to accompany them on their journey. During battle,
players can give simple commands to their NPC allies, but primarily it’s up to players to deal
with combative threats. The game contains a number of weapons and armor types, as well as
horses, hence the name Mount & Blade. One of the neat features of the combat is the
prisoner feature, which allows players to capture incapacitated enemies and sell them as slaves or
recruit them as fellow soldiers. This is a feature that you will never see in a game like Ghost
Recon; can you imagine trying to get the Taliban or Korean militants to work as your allies?
Ha!
One of the other cool features of Mount & Blade is being able to siege territories, which includes castles, villages
and outposts. If the player is attached to a faction that takes control of a territory, the leader of the
faction can offer the territory to the player as a reward. Alternatively, players can choose to
depart from a faction by claiming control of a captured territory, and start up their own
independent force.
In addition to everything else, the game has a very open-ended engine that supports a lot of
community modifications. So replay value shouldn’t be much of a problem. You can currently play
a shareware version of Mount & Blade by visiting the official TaleWorlds Website, or look for the game when it
officially releases for $39.99. For more news and info on the latest games, be sure to stay tuned
in with Blend Games, or visit the Blend Games Forum to discuss the latest topics on your favorite games.
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