Primal Carnage Alpha Gameplay Trailer Starts Off Very Stealthy
Author: William Usher
published: 2012-09-04 16:28:59
What starts as a small homage to that one special scene in Spielberg's Jurassic Park film where Bob Peck's character attempts to stalk a raptor and things turn sour, Primal Carnage does the same thing but with a bit of spice and revenge tossed in for good measure. The physics-based stealth mechanics aren't on display for long -- despite being a very interesting element of the game -- as things quickly devolve into an eat-and-shoot fest.
Primal Carnage has received quite a bit of support from major labels like EVGA, Nvidia and Origin PCs. The game looks fantastic and the early part of the trailer really nails it in showcasing how the game's foliage and jungle atmosphere can be used both by hunters and dinos as a way to cleave the advantage from opponents.
Lukewarm Media and Reverb Publishing have done a superb job with the design and marketing of the game so far. Primal Carnage also seems to have a tinge of console-port written all over it, assuming it garners enough success in the crowded MOFPS space on PC.
One of the things you probably didn't gather from the trailer is that there are classes on each side, enabling players to take on the role that best suits their playing style, this ranges from snipers and machine gunners, to trappers and hunters. When playing the dinosaurs it's the same thing, having small fast velociraptors working as the quick and steady infiltrators while larger dinosaurs like the T-Rex pretty much being the bullet sponge of the group and tanking like a crazy mofo.
You can pre-order the game right now to gain early access to the closed-beta, or you can visit the Official Website to learn more about the game.
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