Project Eternity First In-Game Trailer Sports Dynamic Effects In Unity Engine
The advent of Kickstarter for video games has done two things. For one: It has given the power of experiencing gaming back to developers and gamers, with no more interference from publishers. Two: Due to budgetary concerns, a lot of crowd-sourced projects have made lesser known but very powerful middleware and design tools like Unity and Mixamo superstars within the gaming community.
The newest in-game trailer for Project Eternity doesn't show a lot of gameplay but it basically shows the potential of the art and gameplay dynamicism within the Unity Engine. You get to see day to night light cycling, glow effects and water all running in real-time.
Project Eternity is basically Obsidian's return to classic game making; the studio no longer has time constraints and restrictions holding them back or deadlines and publisher oversight force-feeding poor design decisions into the equation by hovering over the design teams' shoulders.
I'm quite excited for the new wave of new generation games designed and made from crowd-sourcing. They look like they're a work of dedication rather than a contractual obligation to fulfill the requirements for profit margin forecasts and the never-ending quest from shareholders to keep their coffers overflowing.
I would be hard pressed to say which game I'm looking forward to more between Wasteland 2, Shadowrun Returns and Project Eternity...I think Wasteland 2 might edge them out but only by a small, infinitesimal margin.
You can learn more about the spiritual successor to games like Icewind Dale and Baldur's Gate by paying a visit to the official Project Eternity website.
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