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Review: Kingdom Under Fire: Circle Of Doom
Platform(s): Xbox 360
Developer: Blue Side
Website: Circle of Doom
To be fair, all of the role-playing elements haven’t been removed. Instead they’ve been diminished and turned into something inexplicable. If anyone can figure out how the alchemy system is of any worth, I’d appreciate knowing. The only thing even more incomprehensible is the story line, which I am maddened by. What in the bloody hell is going on in the dream world (or whatever it was supposed to be) that is relevant to my beheading enemies? It makes no sense. And if you’re going to include a story, even an innocuous one, into a video game then it better make sense. Otherwise it’s an unnecessary distraction.
All of this would be of only minor note if the gameplay shined. Sure, I’d nitpick and point out the myriad flaws. But how grand a true demon splitting experience Circle of Doom could have been. Instead you fight small packs of demons. And if you’re lucky to enter a grand battle there’s a good chance the camera will work against you…or you’ll become so bored with the repetitive fight mechanic that you’ll start counting ceiling tiles.
Look, I admit that these button mashers are not my favorite entertainment. And Kingdom Under Fire: Circle of Doom is a fine looking game with a rousing soundtrack. Actually, the soundtrack was often the only thing that kept me going with all of that inspirational battle music. If you’re a fan of Dynasty Warriors, or games like it, this is worth a rental. If not, then just stay far away.
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