Psyonix has a perfect balance right now in terms of how many players can play in the arenas of Rocket League, maxing out at 4-vs-4 matches. However, there have been talks about increasing the the player count to something higher... maybe 5-vs-5 matches? Well, Psyonix hasn't ruled it out.

PC Gamer picked up the news from an interview on the Major Nelson podcast, where Psyonix VP Jeremy Dunham explained that larger matches is not an impossibility...
We experimented with larger player counts but it's too crazy, […] Maybe one day we'll revisit it if we decide to go with bigger stadiums. But for now, more than 4v4 we think takes a little bit away from the enjoyment of the game. It gets a little too crazy

Well, how crazy does it get? There's actually a video from YouTuber foediggsdeep, where they ended up in a glitched matchmaking round consisting of a 5-vs-5 match in Rocket League. Even though Dunham noted that bigger stadiums would be required, it doesn't look too jam packed in the video below.



The glitch opens up an opportunity to discuss exactly what an increase in team size would entail. Would this make the matches more intense? Would it increase the skill levels required to score a goal? Or would it be the opposite? Would the matches become easier because there are more people working hard to score a goal or would it prolong the matches?

There are a lot of questions surrounding the increase of team sizes. I mean, it's a very complex situation as far as the logistics are concerned.

Right now it's hard to tell if that's really something the community has been gunning for. There haven't been a whole lot of complaints across social media saying that Rocket League needs to increase the player count per match. Right now you can do 1-vs-1, 2-vs-2, 3-vs-3 and 4-vs-4. Having up to eight players makes a lot of sense, but maybe they're considering the 5-vs-5 to bring it up on par to a lot of professional sports leagues where they usually have five on the court, field or rink.

Whatever they decide to do will unlikely affect the popularity of the game because Rocket League is already one of the top selling titles of 2015 and continues to bolster an ever-growing eSports community thanks to the highly competitive play.

However, if Psyonix does decide to go ahead with increasing the player size per match, they could easily make a lot of extra cash having players pay for 5-vs-5 stadiums via DLC. While some might argue that it could splinter the community, they could always do it like how Overkill Software does it with Payday 2, and have it setup where if the host has the DLC then anyone joining (whether they have the DLC or not) will still get to play with the host. Then again, dabbling in microtransactions and DLC like that could also backfire and cost them the community they've worked so hard to build over the past year.

Rocket League is available right now for the PS4 and PC, and it launches on the Xbox One starting February 17.

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