The Sims 4 Video Features 20 Minutes Of Gameplay
Electronic Arts and Maxis released a new video of footage they showcased at this year's E3 event behind closed doors. Now, the entire public gets to see what only a select few managed to witness at the largest video game event of the year.
The promotional faces of Maxis' The Sims 4 were still front and center in the video to walk gamers through the new content. I'm talking about Graham Nardone and Ryan Vaughan, the two Maxis employees who have been giving walkthroughs and information on the game since its announcement.
The duo give gamers a walkthrough of some of the gameplay mechanics that have either been upgraded, overhauled or remade to suit the new and improved Sims 4. We see that personality traits are no longer static alignments, but they open up a sort of personality meta-game where players will have to deal with certain situations that could arise from a certain trait. As showcased in the video above, Ryan's anger enabled him to workout with better efficiency than Graham. This also gave him a bit of extra energy to burn. On the flip side, however, Ryan's temper also cost him an opportunity to become friends with a lady in the park.
We also get to see how travel works now... players will no longer use vehicles or transport to get around. It was made known in a previous post defending the lack of toddlers and swimming pools that transports would simply be there for decoration. Quite naturally, it caused some fans to become quite livid, resulting in the proverbial petition retaliation.
The new travel system enables players to fast-travel from one location to the next, so each location is now contained within its own instance. Originally this was to be setup in this way for the always-on structure of The Sims 4, but that model was scrapped after the massive, negative feedback that EA and Maxis received over the always-on nature of SimCity.
Nevertheless, the new travel system allows players to collect various sims and instantly travel to a new or different location. This is probably going to be a key system in how EA and Maxis roll out additional expansion packs for The Sims 4, as it'll be easy to unleash new packs that contain locations such as bars, clubs, resorts or vacation spots.
The video also walks gamers through the new build tool and the custom content importer. It's no longer required to exit the game in order to install mods, as mods can be loaded right into the game via a new in-game community browser. Some users felt that it was a little cumbersome while others felt it made the transition into adding user generated content a lot easier and smoother.
Finally, the video shows off a few new ways to die, as well as how easy it will be to bring custom characters that other people made into your universe.
You can look for The Sims 4 to launch on September 2nd on PC in two month's time. For more information feel free to pay a visit to the game's official website.
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