What kind of response is elicited from the average person when they find out that a game was filled to the brim with secret penises? I can't think of a reasonable way to respond other than to laugh. Well, it was no laughing matter for developers Undead Labs when they found out that the game had secret penises put into the game by hired contractors.

In a very descriptive article by XBLA Fans, they reveal that State of Decay for the Xbox 360 actually had a lot of low-res penises scattered throughout the background.

According to Undead Labs' senior designer Geoffrey Card...
“Some of our contractors worked a ridiculous amount of genitalia into the background,”

The thing is, Card explains to XBLA Fans that the reason no one saw the penises in State of Decay was because of the game's low resolution output on the Xbox 360. The textures were scaled down enough that there was no way to make out the pixelated phallus imagery. In this one regard, all of you out there who argue that resolution don't matter, you were spared an army of penis images thanks to the Xbox 360's low-res output. So... yes, resolution does matter, but in this case it helped prevent you from being distracted with constant dick-parades in State of Decay.

As noted in the XBLA Fans article...
“...some of those hired guns secretly and liberally drew penises into the game’s backgrounds. The phalluses were not visible in the original release due to its lower resolution and lower-quality textures, so they slipped through testing unnoticed and made their way into the final game.”

Undead Labs managed to find and correct the inclusion of the organic male rocket ships by erasing them from State of Decay's art assets and backdrops. They became quite visually protuberant when the developers upped the resolution and realized that they gamers would be visually assaulted by male genitalia if they didn't do anything about it.

For better or for worse, Xbox One gamers won't be able to experience what the “hired guns” put into the game's background for the “lulz”. The Year One Edition will contain quite a few more upgrades than just the removal of what some people might deem to be “offensive” art. Undead Labs took off the restrictions and blinders on the visual aspects of the game's constrained console port, allowing console gamers to see how the game was intended to look from the get-go. This includes less “pop-in” from textures, foliage and background objects, as well as increased geometrical detail on other various environmental designs.

According to Card, they've also fixed up a few of the UI issues with State of Decay in the Year One Edition for the Xbox One, stating...
“corrections in places where there were horrible lies in the UI about how it worked — where the mechanic had changed but the text hadn’t been updated. So we did go through and clarify stuff.”

State of Decay: Year One Survival Edition for the Xbox One will run at 1080p and contain all the previously released DLC for the game.

You can learn more about the game by paying a visit to the official website. State of Decay for the Xbox One is due for release on April 28th, 2015.

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