Terraria 2 Announced

By William Usher 2013-10-03 11:20:45 discussion comments
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Well that didn't take long. Andrew “Redigit” Spinks originally left the development scene of Terraria to take care of his family. The game made him millions and fans felt Spinks turned his back on them. Well, out of nowhere he released an update for Terraria and announced that Terraria 2 was coming.

Rock, Paper, Shotgun managed to interview Spinks about working on Terraria and the task of developing Terraria 2. Now there's nothing really concrete about what you can expect from the official sequel other than that it's going to be bigger, better and did I mention that it will be infinitely bigger than the first game? Well, it will.

Like the original, there will be emergent survival gameplay, block gathering, lots of mining and plenty of crafting. The biggest change is that the design scope has been ratcheted up to Starbound levels, where Spinks admits that Terraria just wasn't big enough. Circling back around to the word “big” or “bigger” or “biggest”, we realize that Spinks just wants something that's much larger in scope than what was accomplished with the original game, saying...
“I’m super excited about starting Terraria 2,” ... “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe.”

“There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”

Well gee-golly whiz... infinite worlds? That's pretty... infinite.

Anyway, it's not undoable or implausible, impossible or impractical. The groundwork from the first game is already there and essentially Re-Logic will need to take that ground work and expand it to something else – a different biome with a few different plants and baddies and maybe a boss or two. Heck, if Starbound and Edge of Space can do it, by Jove Terraria 2 should be able do it.

However, there is a major hurdle: gamers and rabid fans still want – no, they need updates for the original Terraria. It's like a heroin addict who got a little taste of the white ocean running through veins once more and they need another hit; they can't let it go.

Spinks seems to be torn on his conviction to the material-mining addicts of the first game, yet he's convinced that the second game does need to happen, saying...
“I’d say this is probably gonna be the last seven-month update [to the original],” ... “But there’s a lot of stuff that I didn’t have the time to put into this one. For instance, there’s no final endgame boss. So I plan on, within the next month or two, finishing the endgame progression. I also have some ideas for a Halloween update I’d like to do too. I think people will get a kick out of that. So there might be a few more updates, maybe three or four months out.”

So there you have it. Before Terraria 2 fully gets underway Andrew “Redigit” Spinks plans on bringing some closure to that grand 'ole journey that is Terraria. Hopefully it'll be just in a nick of time before Starbound releases because I can tell you right now, I'm not going to be wasting my time with a lot of other games once Starbound drops.

As for Terraria 2, the game won't be seeing the light of day anytime soon, so there's no reason to lock your family in the basement and eagerly wait at the keyboard to play day and night non-step. Then again, if you've already locked your family in the basement before hearing the news about Terraria 2, I'd say you have bigger problems on your hands.
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