Titanfall Launches On Xbox One And PC, Patch Released To Stabilize Servers

By Pete Haas 2014-03-11 07:17:08 discussion comments
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Respawn Entertainment's multiplayer shooter Titanfall is making its debut today in North America. The game is available in digital and physical form for the PC and Xbox One.

In Titanfall, two teams of six players duke it out in objective-based matches. Each side is backed by an army of A.I. grunts. Periodically players can also summon Titans, giant mechs with heavy armaments. They can drive the mech themselves or let the A.I. control it. Outside of their mech, the players can perform parkour moves like double jumps and wall runs to traverse the environment quickly.

There's a huge amount of hype surrounding Titanfall's launch for a variety of reasons. This is the first game from Respawn Entertainment, a studio created by former members of the Call of Duty development team. Furthermore, it's a major Xbox One release that's not being released on PS4. Its sales and reviews are being closely watched because some believe its success/failure could have wider implications for the "war" between the two next-gen consoles.

As far as reviews go, Titanfall already seems to be winning the battle. The first reviews went live yesterday and were overwhelmingly positive. Some publications held off on an actual score just in case there are problems with the servers at launch. Because it's an online-only game, server outages prevent you from playing the game at all. These unscored reviews were still full of praise for Titanfall in spite of their caution, though.

Whether those positive reviews translate into strong sales remains to be seen. Analysts were optimistic, though, predicting sales of between 6 million and 10 million this year. The February beta managed to attract 2 million players and I suspect a good chunk of those players will pick up the game at launch.

Some of the players who hopped onto the servers at midnight had problems playing the game. However, Respawn announced that they've already released a patch to stabilize the servers.

"We're aware that some users may have experienced early issues on PC and Xbox One. We've just pushed a patch that's now recovering servers quickly. Players will load into Private Lobbies much faster and we're continuing to monitor. Thanks for sticking with us on launch night, we appreciate your support!"

The big test for the servers will come tonight when gamers come home from school or work. Here's hoping that everything goes smoothly.

If you can't find the Xbox 360 version on store shelves, that's because it's not out today. The game is being released on 360 in two weeks.


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