Developer inXile Entertainment has confirmed that the beta for Torment: Tides of Numenera, the crowdfunded isometric RPG that is the spiritual successor to Planescape: Torment, will officially be underway starting the week of January 17 for eligible backers who helped fund the game.

The news was reported on Gamespot, as they detail that not only will the beta get underway for backers, but the Early Access for the game will also commence later this month starting January 26th, following a delay it suffered in 2015.

The game's upcoming beta test will only see players partaking in a lengthy segment of the first part of the game, much of what was already featured in the game's alpha test that was made available to select backers. It will include the Sagus Cliffs.

It's detailed by inXile Entertainment's CEO, Brian Fargo, as a very old city that was built on ancient structures and split into five distinct districts, including the Circus Minor, Cliff's Edge, Caravanserai, Government Square, and the Underbelly. It sounds a lot like the city of Baldur's Gate in Baldur's Gate, or a number of other main towns featured in the CRPGs from the yesteryears of gaming.

I do wonder if there will be more city hubs in Torment: Tides of Numenera or if Sagus Cliffs will be the main city that the game will center around? I always enjoyed it when games had more than just one city hub – it usually makes the adventure seem that much more expansive and the universe feel more alive.

The beta isn't just designed to give backers an early taste of the gameplay of the Kickstarted CRPG, it's designed to help inXile Entertainment iterate the game for public release. But there's absolutely nothing wrong with being a beta tester and diving headfirst into the experience, enjoying every single pixel of Torment's upcoming beta.

The game originally came onto the scene back in 2013 with a Kickstarter campaign that totaled $4.1 million. They eventually ended that source of crowd-funding and opened up additional funding on their official website, where they garnered an additional $800,000, totaling the budget of Torment: Tides of Numenera to $4.9 million. Yes, they're just shy of $5 million for developing the classic isometric RPG.

InXile Entertainment used a similar tactic with funding Wasteland 2, the sequel to the CRPG from nearly 30 years ago. Wasteland 2 garnered more than enough that allowed the developers to add in tons of extra content and successfully launch the game on home consoles and PC.

If Torment: Tides of Numenera manages to do just as well as Wasteland 2, don't be surprised if the game ends up being ported to Sony and Microsoft's home consoles sometime in the near future after it officially releases on PC.

In the meantime, if you're an eligible backer – meaning you put in enough money to qualify for the beta – you should receive a key and should then be able to test out Torment: Tides of Numenera sometime during the week of January 17. If you didn't back the game but you still want to play it, you can look for the title to enter into Steam's Early Access on January 26.

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