Vicious Cycle’s recent tech demo for the Vicious Engine 2 seems to contain the same visual qualities featured in the multi-platform CryEngine 3. The developers give gamers a complete walkthrough of some of the engine’s functionalities by actually playing the game engine. Is that awesome or what?

Yes, the following video is a playable in-engine demo for some of the Vicious Engine 2’s capabilities. For those of you who don’t readily know what they are based on a cybernetic thespian walking around and interacting with stuff, I’ll give you a brief rundown: Like the CryEngine 3, the Vicious Engine 2 supports multiple platforms, including but not limited to the Xbox 360, PlayStation 3, Windows, GameCube, Wii, PSP and PS2.

Some of the engine’s features include dynamic real-time lighting with in-engine rapid light prototyping, giving developers an easily accessible assortment of lighting functions. Physics manipulation also plays a strong part in the engine’s suite, allowing for various objects of various densities to react and respond based on flexible settings suited to a game’s atmosphere and settings. The engine also supports for real-time destructible environments and ragdoll physics.

Everything mentioned above can be viewed below. In fact, you can watch and compare the Cry Engine 3 to the Vicious Engine 2 with the two tech demos below. Let the battle of the game engines begin!

For more info on the Vicious Engine 2, feel free to visit the Official Website. For more gaming news, info and updates, be sure to stay tuned in with Blend Games.



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