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GAMING BLEND
Why Prince Of Persia Wasn't A Wii GameAuthor: Pete Haas
published: 2009-06-09 09:04:49
Last year Ubisoft released a new Prince of Persia for the Xbox 360, PS3, and PC. In a new interview, Prince of Persia producer Ben Mattes explained why the Wii didn't get it as well.
"The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do," Mattes told IndustryGamers. "The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear, it wouldn't have been an open-world game, and so it would have been a very different experience. We didn't want to water it down that way." Added Mattes: "That said, I do agree very much that some of the people that probably would have most appreciated the design choices we made are Wii gamers. It would be really nice to be able to tap into that and give them that experience." By design choices, he means the game's emphasis on accessibility and "the elimination of frustration". The Prince was accompanied by an A.I. companion who caught him when he missed a jump and deposited him safely on the ledge he just jumped from. It was preferable to dying and reloading your game but as was said in our review, a Hard mode would've been appreciated. |