First-person shooter developers typically hold open multiplayer betas so players can test the games out before their release, but don't expect that luxury with any Gears of War game. As GoW designer Cliff Bleszinski explains, it's because Epic Games doesn't want you blowing your load.
In an interview with GamePro, Bleszinski explained his attitude toward betas thusly: "A beta is like hooking up with a girl just to say, 'yeah, I f*cked her.' I know that sounds crude, but it's the honest-to-God truth. Once you play a beta, you can check it off your list -- you can say, "yeah, I played it." Then you might not feel motivated to get that initial cherry popping from the proper, final game."
A beta does kill the initial thrill of release day, sure. If you've already played the game in a beta - for free, no less - you might not have the same enthusiasm for the final retail product as someone who hasn't played it at all. Well, you might. Depends on how good the actual game is and how much content there is in addition to the beta material.
Still, a beta was originally intended for the developer's benefit, not the player. Specifically, it allows them to identify bugs and balance issues before the release so the final product is as polished as possible. "Granted, we may need to tweak a few things in multiplayer after release through an update," Bleszinski admitted. "People are going to find exploits we didn't anticipate. That's the reality of making a game -- look at MMOs. We're prepared for that, but we think we're shipping a pretty great game out of the box here."
Gears of War 2 will be released on November 7th for Xbox 360.
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