Firaxis let cameras into their offices in Baltimore, Maryland, where the lead designer and lead art director both talk extensively about the upcoming action-oriented strategy game, XCOM: Enemy Unknown. The videos are typical developer diary fanfare as there's a lot more talk than actual gameplay on display, but anyone looking to get informed about the upcoming remake probably won't mind.

Gamers can find out some of the inspiration behind the new "action figure" style soldier designs, as well as how design lead Jake Solomon took charge and helped the rest of Firaxis get into gear and understand what it is gamers crave out of a proper X-Com title. Both leads give extensive talks about their influence from the original game from Micropose as well as how they're both approaching adding new elements and upgrades to the game that suits today's standard of gaming. Check e'm out below.



The one video with Solomon seemed to drag on a bit, but I think we all get the gist. My only reservation is that if you have to teach your design team about a game they're remaking then it does bring into question how well they'll be able to provide an adequate experience if they weren't very informed or enlightened about the original game.

Also, I was loving the remixed versions of the original X-Com: UFO Defense score. That was so awesome. The creepy vibe of those synth tunes were really rocking.

Anyways, from the looks of it, XCOM: Enemy Unknown is at least shaping up to be a heck of a lot better than its first-person shooter counterpart, which is also being published by 2K Games.

With additional mod support and PC centric features, old-school gamers will definitely have a bit to look forward to regarding Enemy Unknown. The game is set for release later this year for the Xbox 360, PS3 and PC. You can learn more by paying a visit to the Official Website.

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