Not too long ago we let you know of Microsoft’s new LIVE Community Games thingy (not an official descriptor). Essentially there are going to be people, maybe even those you know, making little games to share with the world. To showcase what type of games we can be expecting there are seven demos out on LIVE Marketplace today. Below are some details on the games, followed by a gallery of glorious screenshots.
In terms of just the visuals my favorite has to be Jelly Cars, which looks like a kid who likes to do drawrings made a game. Continue on for the info you came for and continue on to the screens when you’re done perusing.
JellyCar.” Created by Walaber from the United States, this game is about driving a squishy car through squishy worlds, trying to reach the exit.
Little Gamers: This is a 2-D high definition action side-scroller based on the famous Web comic “Little Gamers” created by Loïc Dansart, a 24-year-old software developer from Belgium.
Dishwasher: An intense 2-D action platform game created by James Silva from the United States, Dishwasher has a unique, highly stylized look and fast and fluid action.
TriLinea: This puzzle game created by Edison S. Prata Jr., Renato Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced action with strategy.
RocketBall Created by Tyler Wanlass, Patrick Murty and Todd Barrons of the United States, this neighborhood game of dodgeball explodes onto the street with fast-paced multiplayer action.
ProximityHD This game, created by Brian Cable from the United States, takes the essence of strategy games — battles for control of territory and armies — and distills it down to a simple, easy-to-understand set of rules for casual players.
Culture Created by independent game development company Hidden Path Entertainment from the United States, Culture contains challenging games and puzzles based on beautiful flowers.
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At one stroke Microsoft have removed all the barriers to game development and more importantly to game publishing. We will have a flowering of innovation and creativity beyond anything the game industry has ever seen before. Probably beyond what any creative industry has ever seen before. The last explosion in gaming creativity was the bedroom Sinclair Spectrum coders in the 1980s (we have been going downhill creatively ever since), this will be thousands of times bigger. The possibilities are infinite.
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February 21, 2008 at 10:47