Xbox One Clock Speed Upped By 53mhz; Final Dev Kits Sent Out To Studios

Microsoft has confirmed that clock speeds for the Xbox One have been upgraded. The company is proud about their insane boost in performance. They've taken steps to ensure that they will win the next-gen on the front of power because they have instituted a measure of turbo-powered over-clocking that will knock the PlayStation 4 and high-end gaming PCs down onto their silicon fried derriere with a massive 53mhz boost. Booya!

With all 53mhz Microsoft will be able to process more triangle vertices like a technological strong-arming mofo. That means more shader capabilities to make blinks look more blinky, and gasps looking more mouthy and 3D finger and toenails will get a few extra polygonal boosts because of the processing steroids that the engineering team injected into the heart of the Xbox One... all 53 megahertz worth.

The news was spotted by Gamespot who came across the bit due to the over-jubilation from Larry “Major Flip Switcher Nelson” Hryb on his podcast, where he spoke with chief product officer for the Xbox One, Marc Whitten, with the Whit-Man saying...

"This is the time where we've gone from the theory of how the hardware works--what do we think the yield is going to look like, what is the thermal envelope, how do things come together--to really having them in our hands. That's the time where you start tweaking the knobs. Either your theory was right dead on, or you were a little too conservative, or you were a little too aggressive. It's actually been really good news for us, and an example of that is we've tweaked up the clock speed on our GPU from 800mhz to 853mhz."

That's right, you tell 'em Whitten! 53 freaking mhz! That's what I'm talking about.

Sony will never be able to catch up at this point because with those 53mhz we'll be seeing all new kinds of dynamic dog AI for kill-off characters like Riley in the upcoming Call of Duty: Ghosts, and they'll be able to process 0.003 milliseconds worth of additional fish AI so that when Lens of Truth and Digital Foundry do the obligatory screenshot comparisons between the Xbox One and PS4, you'll clearly see that the fish in the Xbox One version will favor movement to the left or right more by a calculation time of a ten-thousandth of a second difference between the PS4. That's what gamers are paying $100 dollars for. Oh yeah, that's showing those Sony Pauperstation fans.

The boost in clockspeed that could potentially result in the Rendering 'Roids of Doom isn't worrying Microsoft, though, they're willing to risk the Rendering 'Roids of Doom just so long as they avoid the Red Rings of Death that plagued the Xbox 360. They're not the same thing at all.

In addition to this, Microsoft has also updated the driver specifications for the XB1's GPU and finalized the development kits as well. The company is now sending out final kits to developers so that games are properly optimized for release this fall. As many of you know, a lot of the kits weren't finalized at E3, which resulted in many games on the Xbox One running on Windows 7 PCs with Nvidia GTX 700 series cards.

Microsoft no longer has to fake it to make it, especially at GamesCom 2013 where they are rumored to hold a press conference and showcase actual Xbox One games on near finalized hardware. This will be great news for everyone out there who is looking to buy an Xbox One this fall and didn't want to play their Xbox One games on a hocked up Windows 7 PC.

Microsoft is ready to deliver the next-generation of gaming and they're excited about the 53mhz that will put them over the top... are you?

Will Usher

Staff Writer at CinemaBlend.