Everyone was probably glad to know that the PS3 managed to sell more than a 150k during November. And while many Sony fans would see the glass half full, analysts and skeptics would see the glass half-empty, considering that the PS3 and PS2 combined didn't come close to the Xbox 360 or Nintendo Wii's numbers. However, selling a console during this generation wasn't Sony's priority for the PS3 to begin with. Good numbers or not, Sony already accomplished what they wanted from their third-generation console.
It all started back in E3 2005 with an article on IGN comparing Sony's and Microsoft's console specs. A lot of people are going to say "But the specs have changed since then." However, it's not the specs that gave away the PS3's general purpose, it was the intention of the specs. The one comment that stands out above them all in the article is the one that pinpoints what the PS3 has displayed in realtime gameplay (at present) and for what Sony was really using the PS3 for, as the comments states: "Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games."
That comment has stuck with me for the past three years, and with good reason. Now I'm sure techies will break down the PS3 specs to justify it as a more suitable gaming platform than the Xbox 360, but the fact of the matter remains: Developers needed multithreaded middleware just to keep the framerate stable when developing high-end games on the PS3. However, there was nothing needed for optimized video playback for high-definition optical media, specifically, Blu-ray media.
It all comes full-circle, and the facts are these: Even if the PS3 is Sony's last console Sony still wins. Whether the PS3 turns a profit or tanks, Sony still wins. For those of who you don't know what I'm talking about, simply understand that Sony, as an electronic giant, simply needs to survive the economic ebb to reap the benefits of what the PlayStation 3 established for the company. That establishment happens to be the Blu-ray format. The company didn't intend for the PS3 to succeed as the next big console, so much as they intended it to push their new format through the door, successfully. And it did.
Unless another form of high-def optical media emerges within the next two years, Sony will control the high-definition era of optical media for visual entertainment. Anyone who wants to see high-def movies, guess what format you're going to have to go with? Anyone who wants to burn high-def media, guess what format has to be used? If Microsoft wants the Xbox 360 to play anything other than DVD9 material, guess what format they're going to have to use? Sony didn't need the PS3 to just win over gamers, they just needed a vessel to carry over a new format that they would own. Something that Sony's BetaMax and their UMD failed to do in the past.
While Nintendo may control the console gaming market, and Microsoft has a stranglehold on the hardcore gaming arena, Sony will own all with Blu-ray. Even Microsoft and Nintendo will have to bow to Sony if they plan to use the formats for their current or future consoles. The only thing gamers can hope for is that Sony doesn't abandon the PS3 too soon (since they have no need for it anymore), or otherwise the entire gaming community will be stuck with Wii shovelware and Halo spin-offs for the rest of this gaming generation.
Comment on “Editorial: Sony Didn't Intend PS3 To Succeed As A Console”
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Let me first say, I agree with you. But a simple "Sony used the PS3 to win the Hi-Def market" would have sufficed instead of 6 paragraphs. I think anyone that follows gaming knows this.
The PS3 will never be shovelware. With titles like Metal Gear Solid 4, Resistance, Little Big Planet, Uncharted, and Killzone 2, it's highly doubtful. And that's just 2008 and early 2009. 2009 will be loaded with exclusives.
The Wii is not dominating the gaming market. It's dominating the "old fart" and the "yeah I play 1 hour of games a week" market. And while the 360 is selling like hot cakes (only due to the price drop), the PS3 will eventually sell more units in the end.
"Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games."
This comment was not written by anyone @ Sony or anyone that had any input on the PS3's development. The above statement was written by a pro-microsoft author that works for a corp that receives advertising money from Microsoft.
I would say; the proof is in the pudding. For example: Let's look at Grand Theft Auto 4. The XBox360 version of GTA IV experiences Texture Rendering issues due to the extreme amount of calculations that is required during gameplay. That is why 360 users experience "Pop-ups" during driving or fast motion scenes.
Discussed here on the XBox Forum (SEE HERE - http://forums.xbox-scene.com/index.php?showtopic=649141) the users teach you how to clear the 360's cache to speed things up, but as you read, it does not work.
GTA IV is only one example of how XBox 360's processing power is already at it's limit, only 3 years into the life of the console. The current games only tap into 10% of PS3's total processing power. Sony also states that "nobody will ever tap the full power of PS3" (SEE HERE - http://arstechnica.com/news.ars/post/20061219-8455.html).
So again, the proof is in the pudding. There is no proof in trying to apply a bias quote that was written in 2006 to a situation in 2008.
It seems like every year around Christmas time we get a rush of the same old articles based on weekly numbers that don't mean anything, especially NPD numbers which only accounts for North America.
2 months ago we were hearing that the XBox360's lifecycle was coming to an end when PS3 out sold it 6 out of 8 weeks in September & October. Only a month later we're hearing PS3 is dead.
The truth of the matter is; NPD is a useless method of tracking VideoGame console sales. Worldwide numbers are the only numbers that count and NPD discounts them. Total sales (worldwide) for 2008 will start surfacing at the end of January/beginning of February 2009.
I suggest all the fanboys & girls wait until then.
Interesting article however I think Blue ray is what destroyed the ps3. It was too expensive for the little benefits it had. Bluray may only last a couple more years as well because of downloadable content, Sony have a few downloadable games already and am quite sure they expressed a future of downloadable games because that benefits the developers as well who don't get money from second hand games. It will be interesting to see if blue ray is sony's golden ticket though. However I have been hearing rumours of green ray.
You really are going to great length to try and spin Playstation's shockingly disappointing November as anything but a total disaster Sony. You should have titled your other made up Pro-Playstation tale as an Editorial as well. Not an honest fact to be had in either piece. No wonder I'm the only one leaving comments on your site.
"Sony Didn't Intend PS3 To Succeed As A Console"
That is PAST TENSE, if you honesly think that this generation of gaming is over at the end of 2008, you are absolutely insane and ignorant.
Why the hell would you say it was suprising to see the PS3 sell over 150k in Nov, when the numbers are 378,000 units, if anything try saying "It's suprising to see sony selling over 350k in Nove."
Oh but then the article would loose the sense of sensationalism that you want.
The PS3 is up from last month, which is great. And year to date, the PS3 has sold more in the first 2 years than the 360 did in it's first 2 years.
Until the 360 price cut, the PS3 has outsold the 360 globally, and it would appear that the number of PS3's sold in the 2008 year exceed the 360, 360 price cut included. The numbers are not yet in, obviously, as 2008 is not yet over, but really, this article is more than not neccisary. maybe hold off for year end retrospectives.
Even if 360 owners give you shit in a previous article.
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