PlayStation All-Stars Battle Royale Pours On The Combos
Author: Ryan Winslett
published: 2012-07-15 13:49:59
SuperBot Entertainment has had a busy weekend at San Diego Comic-Con, showing off upcoming brawler PlayStation All-Stars Battle Royale and revealing Cole McGrath and Jak and Daxter as new playable characters. At the recently held EVO event, however, the developers were introducing the world's most rabid fighting fans to the combo-heavy gameplay that will be present in their game.
There's no denying that Sony's new four-player fighting game borrows heavily from Nintendo's Smash Bros. series. If you showed someone unfamiliar with video games a side-by-side video comparison, they probably wouldn't be able to guess that they were actually seeing two completely different games.
But SuperBot has maintained from the beginning that, while Battle Royale wears its influences on its sleeve, players can expect a very different gameplay experience. This is immediately apparent in the way players win a round. Rather than racking up damage like in Smash Bros. or trying to push your opponents out of the ring, Battle Royale players will instead build up energy for a “finisher” meter, unleashing unblockable maneuvers to defeat their opponents and score some points.
And at EVO, SuperBot showed off a new video that demonstrates how the combat itself will differ. On top of Battle Royale characters having a much wider array of attacks to choose from, the combat in the game will also have a heavy focus on combos. Rather than smacking an opponent a few times or looking for an opening to throw a boomerang, Battle Royale characters will be able to chain together massive combos, making Sony's new title more akin to a standard fighting game than Smash Bros.
So, there you have it. Lots and lots and lots of combos. Figure out how to sting them together yourself when PlayStation All-Stars Battle Royale hits store shelves on Oct. 23.
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