Rise Of The Triad Video Designs An Entire Level In 7 Minutes
Author: William Usher
published: 2012-08-29 13:37:28
Ever wondered what it's like to design a level for a first-person shooter? For some people it's a real chore, for others it's a passion and for others it's just a way of life. A new video from Intercept Entertainment's CEO Frederik Schreiber, speed-runs through building Episode 2, Level 2 for Rise of the Triad.
Apogee Software and Interceptor Entertainment are aiming to reshape the FPS genre by going old-school and bringing back a lot of what worked in the 90s, but with today's technology. The Unreal Engine gets put through the hoops in the video below, showcasing geometry placement, texturing and light sourcing. Check it out below.
I'm sort of looking forward to this game, mostly because it's a different kind of fast-paced shooter. I was always fascinated to see what an old-school shooter would be like with new-school mechanics and Rise of the Triad aims to be that sort of game.
And remember that image comparing video game map design from way back in the day to the map designs we currently get in games? Well, Interceptor took the liberty of showing how their design works in conjunction with that chart, which you can check out below.
I know a lot of you are thinking “What, no way. Map designs in games from 2010 weren't that linear”. Unfortunately, yes, many of them were and still are. The reason they don't seem so linear is because of all the flash and panache and scripted sequencing.
If you take all the stop-and-go cinematics away, you're left with a rather barebones level design. Interceptor plans to change all that around by reinforcing exploration and dynamic combat with maps that aren't quite as linear as to what we've become accustomed to from AAA titles.
You can learn more about Rise of the Triad, which is due out for PC, by paying a visit to the Official Website.
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