I might get a lot of flak for this, but I think a lot of people will agree with me when I say that the storylines presented in video games just don’t come off right when some busty bit of sprites is telling you why she’s seeking revenge for the death of her family or whatever else happens to be on her smoothly rendered mind. Being a gamer for, jeez, I can’t even remember how long (I remember first playing Donkey Kong in an airport though), I’ve come to grips with separating my literature from my video games. The two normally just don’t go well together, like peanut butter and haggis, as the aspect of gaming is a whole different dimension to storytelling than reading a novel or watching a movie.
I think a lot of this has to do with where we’ve been taken with video games over the past 30 years or so, and how we’ve been taken there specifically. In truthfulness, I can honestly say that over the years, some video game storylines really have made an impression on me, Chrono Trigger, Shadow of the Colossus, and Bioshock being good examples of this. But those were the exception, and certainly not the rule, as those games pretty much relied on their storylines to pull them through rather than their gameplay, which for the most part was pretty simplistic if you think about it. I think the reason for most weak storylines, though, is that gamers, at least in the past, weren’t typically the kind of people who wanted to read in the first place.
While movies are made specifically to take you somewhere from beginning to end while you sit there in your seat and watch, the purpose of a video game is very different, even if it’s a thinking man’s video game. Video games are meant to be interactive and are purely based on your involvement in the setting you’re presented with, but quite frankly, most video games move too fast to tell any sort of story other than shoot this or open that. Really, the only genre of gaming that is close to giving you the sit and observe appeal of a novel is a point and click adventure, as those are the types of games that typically demand to be carried by narrative and narrative alone, Myst being a good example of this. Space Ace being a much crappier one.
And that’s because with video games, gameplay will always come first - way ahead of any kind of intense story arc or anything like that. And that’s the way it has to be, really. RPGs, while the gold standard for the infinite possibilities of storytelling, normally don’t take the massive leap that a novel or a movie might make because they know their target audience doesn’t really care about that. Sure, people who play video games might also read books (I do, for one), but companies know that their target audience (which is pretty much anybody with money) doesn’t really care about the storyline if they’re buying a game. As long as there’s some kind of reason for the mission, heck, even if it’s just rescuing your princess from another castle, that’s sufficient for most people who just want to bounce on turtles or summon Leviathan and watch the nifty cut scenes that follow.
Okay, so I know you’re going to pummel me with games with real narrative pull now (Grand Theft Auto! Final Fantasy!, um…Double Dragon?), but just think of what you’re saying for a moment. GTA, while a great franchise known more for its sandbox gameplay and killing hookers, is more a rehash of many of your favorite Mafia movies than anything else. And Final Fantasy has about as much story going for it as the Shonen Jump your little brother is reading in his room right now, as none of the games in the seminal series (not even twelve, which some point out to be the most mature in the saga), really ever reaches War and Peace status. It’s all really a matter of how video games started out as something meant for kids, and how they’ve never truly grown up in many people’s minds, even if the themes certainly have. Sure, cartoons were that way, too, at one point, but they’ve managed to break out of that confining shell, as have comic books. But video games, well, video games can’t do that, and the reason for that is because people really don’t WANT them to do that.
Back when the Sega CD was making live action games like Night Trap, video games truly had a shot at breaking from the mold and becoming something more than just interactive thumb grinding. While a total piece of garbage, it represented a broad new step into what video games were capable of—an interactive movie played out at your command. In a way, you were almost like the director. Almost. But that Choose Your Own Adventure game was crapped on, and for good reason, it sucked. But that’s where the video game industry just gave up. Sure, they could have continued with the format, pushing the envelope more and more until lines like, “You’re the master of unlocking locks,” didn’t have to become a video game staple, but nobody even bothered to. Why do that when a company could make just as much money with a blue hedgehog that has an affinity for collecting gold rings and bashing into oddly placed computer monitors? Exactly! That’s just my point! Why indeed? And video games to this day still haven’t figured out an answer to that rather perplexing question.
Comment on “Why Storylines In Video Games Just Don't Work”
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While reading your article there are some very valid points that you present. Although, for someone who usually plays a game 75% for the story and only 25% for the game play, I have to say it felt like you stepped on my toes. Still, I accept that I can be bias for video game story line so I hope I can still express my opinions about this subject clearly.
I for one have not been playing video games all my life, but I don't think that's necessarily a bad thing either. I'm still capable of feeling the rush from beating a particular dungeon, or finally defeating an opponent by finally getting the button sequence input fast enough. Or when you finally pull off the sickest combo before you land, or the joy of tossing grenades into clustered enemies. I can still be passionate about video games even though I haven't been playing them as long as some of the veterans who started with Pong.
From reading here it seems that you have raised two major questions.
1)Is it even possible for games to include a quality story line.
and,
2)Is a plot even necessary?
From what I have observed it's necessary to realize that video games are a very very new medium for portraying a plot. So as such you have to realize that the medium is growing and expanding. I mean not that long ago a game where a plumber trying to save a princess from a dragon turtle monster who commanded an army of weird creatures was a good plot line. Was there anything wrong with that? no. It was what it was: the next step in the evolving process of video games.
Video games started with a character, an objective ,and a set of tools to accomplish that goal. Back then it was enough. Well, what about now? Now you have games that are graphically, game play wise, and over all experience better. With these improvements have come more in depth and more complex plot lines. Are they all of them really great? No. But then again neither are all movies. We all have our own opinions but we could all probably agree that there are movies we've seen that really just suck, either because of bad acting or because of poor plot line or for other various reasons.
Well how is that any different then video games? The only real differences are: A) there is more money in movies which brings in better quality of acting and writing, and B)video games are new and are only recently becoming widely recognized as a force to be reckoned with. I think that we're having this debate is proof of that.
So how does this all tie in? Well, as video games have progressed they have been drawing a larger and larger crowd to them. This means there will be more money in the industry which will in turn cause a push for higher quality. I believe that as the demand for quality of games increase so will the quality of a game's story. Which I think has been seen in examples like Bioshock, Mass Effect, and Call of Duty 4. All of those games have high quality game play, but they also have decently high quality storyline.
So can video games have high quality plot line, I would say yes they can. And as time goes on the stories and acting will become better.
The other question: Is it even necessary to have a plot in a video game?
Well, that's a matter of opinion. Some games are no more complex then riding a dike bike around tracks and winning races. So no, a plot wouldn't be necessary for something like this. However, how would you explain a guy with two swords chained to his arms running around slaughtering thousands of monsters and searching for Pandora's box just because he can? I for one would be intrigued to know more about this fearsome warrior to learn about what drives him to do such feats of strength. Not to mention it's nice to learn that his name is Kratos.
So is story line necessary? yes and no. Depends on the game. Keep in mind that the story is working against the game play and the game play is working against the plot. How do you explain a character jumping through the air for 20 seconds at a time? It leaves the player wondering how cool something is when there's no apparent reason for something other then: just because he can. At the same time, it's a real let down when the story says the character can run so fast that he can dodge bullets, but in the game play you get shot all the time. So really the game play and the plot have to go hand in hand for it to work. Something that until recently has been pretty badly handled, and so often still is.
So what's the point? Well, don't throw the baby out with the bath water. Plots CAN work if they are handled correctly. It is my personal belief that video games have the greatest potential of any story telling medium because video games offer the ability to actively experience what the character experiences instead of passively observing it on a movie screen or even reading it in a book. Which means the player has at least the potential of empathizing with the charterers to a greater degree than a book or a movie. Essentially that is the goal of a good writer, to get the "reader" to empathize with the characters.
This is simply my opinion. I think that you are neither completely right, nor completely wrong. I'm simply stating that often with these types of things you have to be able to find the middle ground.
While it's true that many video games have lackluster or even irrelevent stories doesn't mean that people don't want them to. I suppose some people don't particularly care about the stories, take any of the Space Marine alien invasion games that come out every year and how popular some of them are.
You talk about how cartoons and comics have matured over the years, but I don't think that would have happened without The Simpsons or The Dark Knight Returns and Watchmen. Eventually a video gamedesigner will come along and make games that can be compared to War and Peace with a straight face and the genre as a whole will mature in a similiar fashion. Someone just has to have the guts to push the story telling aspects, while presenting a good game.
You're right in saying that most storylines in video games don't work. But you're wrong in saying that it never works or doesn't work. Metal Gear Solid is a better storyline than any movie out there. How many movies have kept you waiting for 10 years just to figure out the main plot and storylines? And not only that but to top your previous work and to conclude a 10 year storyline with one of the best games ever. This game alone proves your article (while somewhat true) completely ignorant. Just wait when Metal Gear Solid movies start being made... they will blow your mind and make you sh!t bricks
I'm going to have to disagree on a few things Blue Wolf: Firstly, Resident Evil never had good storytelling. The dialogue sequences were usually cringe worthy. And when it was time to review RE games it usually turned into a laugh-fest once the cinematics or talking started. I just keep thinking about Leon saying, "...Saddler, you're small time."
MGS has a good story, but the interlaced side-stories and often times confusing layers to the plot prevent it from being as consistent or fluid as a movie or book. Games like the 7th Guest and 11th Hour had better pacing and storytelling, but they weren't very playable games.
I totally disagree... I hardly touch games with crap story lines. Video games is still a young invention if you compare it with a novel or film. Books have been out for centuries and film has been out for a century. In my opinion I'd say video games is the best medium to tell a story, because you can become the characters. It's still in the evolving stages, the little blue hedgehog was quite popular back then but not as much now, why? Because the audiences grew up as video games continues to evolve, they want more realism, more story, more sophistication. I think as we head into the future, video games will continue that path of evolution just as films and books have and eventually the standard of storytelling that your referring to will be realized. Video games with a good story DO work, Resident evil, MGS, Final Fantasy... 7-8 (atleast.. :) they wouldn't be the same game without the story, the game just wouldn't work.
Your entitled to your opinion, and yes there are many cases that storylines don't work in SOME videogames but there are many that do come into mind...Bioshock, Resistance, Metal Gear Solid franchise, Heavenly Sword, uncharted, and yes Final Fantasy does have a story narrative to it. Those are just to name a few, video games are getting better with better story narratives.
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