WWE Game Designer Laments Toughest Part Of Annual Release
Author: William Usher
published: 2012-07-23 08:13:51
The upcoming WWE 13 from THQ and Yukes is already picking up quite a bit of steam. A lot of gamers canít wait to play it, especially with the Attitude era making a return. However, itís not all peaches and cream for the design team and the lead designer explains why.
Captain Starball News picked up on a tweet from WWE Ď13 designer Bryan Williams, where he answers a fanís question about the most difficult part of working on a game based on the WWE universe. Williams kept his answer short and sweet, responding with the following statementÖ
"Keeping current with the WWE. Things change so frequently during production of the game. Definitely frustrating."
This has always been an issue with the night time male soap-opera and trying to base games on said soap opera. Storylines in WWE are volatile and can change on a whim, thatís not to mention that due to injuries, hirings and firings that some chap who seems like the next big thing could be gone faster than Brock can get knocked out by an MMA pugilist.
Most fans are accepting that WWE games donít entirely keep up with whatís going on in the WWE universe, and the fact that THQ and Yukes actually have a Universe mode in the game helps a ton with allowing users to modify storylines and in-game allies and enemies to suit the current programming on TV. The added custom character or CAW works well to facilitate wrestlers who didnít make the official roster either.
WWE Ď13 is shaping up to be THQís biggest WWE outing despite the companyís financial woes. The game is scheduled to release on October 30th for most major home consoles.
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