Yebis 2 Post-Processing Toolset Now Available For PS4, Xbox One
Love that lens flare effect? Digging that bokeh depth of field? Need some extreme blur and dynamic color grading in your game? Well, look no further than Silicon Software's Yebis 2 post-processing middleware toolset for the Xbox One and PlayStation 4, which is available right now.
The Japanese-based development studio let the news fly loose today, indicating that aspiring developers and large site development studios alike can get a hold of the new tools right now from their official website.
As noted in the press release...
YEBIS 2 is an effective tool for both large scale game productions as well as small indie teams. YEBIS 2 is the world's only middleware with multi-color customizable glare, depth of field, motion blur, bokeh effects, and more. The software provides various high-quality lens effects which are scalable based upon the platform that the game is being created.
Given some of the great games made for the Xbox 360 and PS3, it should be a real wild ride seeing the kind of visually creative games that developers come up with for the XB1 and PS4 now that middleware tools have become available to cover just about every single aspect of game development design, from animations and rigging, to low-cost models and rendering software, there's a massive buffet of financially edible tools out there to bring just about any game to life, whether you have a massive cash-flow or you're working on a grilled-cheese sandwich and mother's basement budget, there's something for everyone.
My hope is that we get to see more of NaturalMotion's middleware in play this upcoming gen, as their animation tree-blending technology is really, really cool and was one of the real highlights of GTA IV's character interaction mechanics. Unity Technology also has their own version of animation blending as well, and if a developer could combine that with some neat post-processing effects from Yebis 2 in an urban city environment, maybe... just maybe, we could get a bunch of Mirror's Edge style parkour clones? Maybe?
Anyway, you can grab hold of the new post-processing engine from Silicon Studios for the PlayStation 4 and Xbox One right now. Alternatively, you can learn more about the functionality and test out some of the features in a trial version by visiting the official website.
Realistically, though, we probably won't see any newer games make full use of this tech for next generation consoles until a few years from now. But I'm definitely interested in seeing how smaller and indie studios make use of Yebis and what sort of projects they churn out across game consoles and PCs.
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