The problem with a Physics processor (PPU) is that it’s unnecessary. It’s no wonder that Ageia, developer of the PhysX chip has had trouble getting a foothold in the PC market since forming in 2002. The only substantial headway the company has made is getting inside the Playstation 3. NVIDIA announced that they would acquire Ageia, with the intention of integrating the PhysX technology into future NVIDIA products.
And with that, sanity returned to the world. As part of the GPU is where this technology belongs. Having more cards will not help. Otherwise there might as well be a processor for each action taken in a game or program. Where is the water reflection processor? Yeah, we need it about as much as we need a physics processor.
The deal is certainly a help to Ageia, who has had trouble getting into the market. In 2007 Unreal Tournament 3 was supposed to drum up demand, but the game flopped. Now with NVIDIA taking over the PhysX technology has a chance to be incorporated on a wider basis. NVIDIA offers Ageia what they couldn’t accomplish for the last 5 years, a user base.
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