Retro City Rampage DX Puts A Hit On PlayStation Consoles This Month

The hard streets of Theftopolis are once again calling out to all fans of old school gaming to wreak havoc on the world of Retro City Rampage, with the release of a director’s cut for the PlayStation 3, PS4 and Vita. We’ve got a release date. We’ve got a new trailer. We’ve got loads of details. Get ready to blow stuff up.

Announced via the PlayStation Blog, Retro City Rampage DX is finally making its way to PlayStation consoles on Nov. 11, boasting a wide array of upgrades and new features over the original game, released back in 2012.

For starters, there’s enough new content jammed into this package to warrant a new price tag so, sorry to those of you who already own the original Retro City Rampage, but you’re going to need to pony up some more cash if you want to take this new model for a spin. The good news is that said new model will only set you back 10 bucks this time around (Or $7.99 through Plus), and it’s a cross-buy title between all three PlayStation consoles.

According to developer Brian Provinciano (Yeah, one dude pretty much made this entire game), the original Retro City Rampage was a massive passion project and, once it hit the streets, player feedback helped him further craft the game into its ultimate form. Retro City Rampage DX has already launched on the Nintendo 3DS, receiving high praise for the upgrades and settling in at a score of 83 on Metacritic, in case you were curious.

“For DX, every single mission’s been re-tuned,” Provinciano said. “Vehicles. Weapons. Challenges. Visual Effects. Visual Enhancements. Checkpoints. Difficulty. Challenges. From the game’s core to sprinkles on top, such as parking garages and waypoints, it’s more than just a new coat of paint.”

He goes on to explain that, while working on the 3DS version of the game, he grew to better understand the differences between portable and console development, which led to further enhancements for the Vita version.

“I saw how a closer, more dynamic camera, brewed out of hardware limitations, actually made things feel more exciting,” he added. “Selecting weapons from a grid instead of cycling through them made combat more fluid. The changes added up, and it was clear they’d be at home on HD systems too. Not just for the TV, but for the PS Vita as well – boasting not just a new zoom mode and touch functionality, but a completely new UI specifically for the handheld.”

This upgrade also includes new game visual modes, which let you play the game as if it were running on loads of classic consoles. Weapons are easier to select and use, enemy AI and chase sequences have been retooled, there’s a new mini-map…the works.

Finally, for fans of the original RCR, that entire version of the game is also included in the package…Boom. Now that’s a director’s cut done right.

Ryan Winslett

Staff Writer for CinemaBlend.