Splinter Cell: Blacklist
Ubisoft only have themselves to blame for Splinter Cell: Blacklist's mixed reception. The first gameplay footage they released played up the action elements of the game rather than the stealth. Sam Fisher shot up groups of enemies at a time and even called in an airstrike. It made long-time fans of the series think that Blacklist was a pure third-person shooter.

In reality, the game looks like it's going to be a mixture of action and stealth in the style of Splinter Cell: Conviction. In fact, it's more of a stealth game than Conviction because it reintroduces features such as whistling to get guards' attention and hiding bodies. Some many mourn how Splinter Cell is no longer a "pure" stealth series but it seems like you can play the game like that if you wish.

Blacklist also brings back the "Spies versus Mercenaries" multiplayer from Double Agent. One team takes on the role of spies who must sneak around the map and complete objectives while the other team takes on the role of heavily armed mercenaries. The fact that Ubisoft brought this mode back suggests that, even though they've added all these action features to attract new players, they remember that stealth is the key element of the series.

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