I've already talked about combat in WildStar but healing deserves its own special section. It's another way that WildStar sets itself apart from the pack.

WoW players, even the ones that like healing, will often describe the process as "whack-a-mole." You spend most of the battle staring at health bars rather than the actual fight. When a party member's health starts to dip, you fill it back up. Rinse, repeat until all the bad guys are dead.

However, WildStar healing has a twist: you need to aim your heals. In practice, this means you're racing after the tank and damage-dealers to keep them alive. On top of that, you're trying to dodge all the crazy attacks that enemies are throwing your way.

Is this stressful? Sometimes. Is it fun? Always.

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